Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: JumpGuarder

A green stationary robot enemy with a spring head. It remains in the ground passively before the player approaches it. If the player is nearby, it jumps out of the ground and emits several Topmini. It will keep regenerating Topmini even if the player killed some of them. The player can bounce off of its spring head. It gets stunned when using a Spin Attack. This fully expands its spring head. It is not possible to destroy it through any means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Useless: The number of Coins to declare. Useless because the Coins are never spawned.

    Obj_arg1IntegerSMG1False

    Launch Velocity: The speed at which the Topmini are launched from this object.

    • 0: 16
    • 1: 8
    • 2: 4
    Obj_arg2IntegerSMG1False

    Number of Topmini: Defines the number of Topmini to be spawned. Default is 4.

      Switches

      NameGamesRequired?Description
      SW_ASMG1False

      If used, it will remain passive until this switch gets activated.

      SW_BSMG1False

      If used, it will become passive after activating this switch.

      Setup

      NameGamesRequired?DescriptionValues
      GroupSMG1False

      If one Jump Guarder in this group launches a Topmini, all the other Jump Guarders will do so as well.

        CameraSMG1False

        Used when player gets bounced off.