Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: KingTossin

A large armadillo boss that will try to attack the player by rolling into them. It can only be defeated by hitting the weak spot with the Rock power-up. When it's not rolling, it will hop around for a few seconds. It may spawn a Power Star if the object and Scenario entry are configured correctly. After the battle ends, the player will return to their last position before the boss fight started.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Use Vector Register Camera?: If set, it will calculate the focal point of a vector register camera. The vector register's camera index is 1.

    Obj_arg1IntegerSMG2False

    Power Star ID: The scenario ID of the Power Star to be spawned. -1 does not register a Power Star.

      Switches

      NameGamesRequired?Description
      SW_ASMG2False

      Starts the boss battle once activated.

      Setup

      NameGamesRequired?DescriptionValues
      RailSMG2True

      The path that it moves on during the intro cutscene.

        AppearPowerStarSMG2False

        Spawned after defeating it. Requires Obj_arg1 to be configured correctly.

          NamePosSMG2True

          Additional placements that can be freely placed.

          • キングトッシンデモ開始位置: Player's position during the intro