Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: KoopaJrCastle

A castle tank boss that is controlled by Bowser Jr. It features rotating three rotating Fire Bars, vents that suck in cloud platforms and a large glass capsule. The player has to Ground Pound the glass three times to defeat the boss. After hitting it twice, the lower portion will emerge from the ground, allowing it to move around the arena. It always spawns a Power Star when defeated.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg7IntegerSMG2False

Camera Register Starting Index: Specifies the starting index of the vector register camera.

    Switches

    NameGamesRequired?Description
    SW_DEADSMG2False

    Gets activated when it dies.

    SW_ASMG2False

    Starts the boss battle when activated.

    SW_BSMG2False

    The object will use its high-poly models when this switch gets activated.

    Talking

    NameGamesRequired?DescriptionValues
    MessageSMG2True

    DemoOpeningKoopaJrCastle is used during the intro cutscene with Bowser Jr.

      Setup

      NameGamesRequired?DescriptionValues
      AppearPowerStarSMG2False

        NamePosSMG2True

        Additional placements that can be freely placed.

        • マリオ位置[デモ中]: Position during the intro cutscene
        • マリオ位置[デモ後]: Position during the ending cutscene
        • プレイヤー位置: Player's position after defeating it, the player is invisible during that cutscene, though
        DemoCastSMG2True

        Automatically registers to the cutscene with the name クッパJrキャッスル登場.

          BaseMtxFollowTargetSMG2False

          Can be followed by another BaseMtxFollower object.

            Properties

            NameGamesDescription
            Player2TargetableSMG2

            Its balls of electricity can be removed by player 2.