Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: LavaBubble

A small lava bubble that jumps out and back into lava and damages the player upon contact. Obj_arg0 and Obj_arg3 implicitly define how far it jumps, which requires excessive testing.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Jump Velocity: How fast it moves when jumping. Default is 1000.

    Obj_arg1BooleanSMG2False

    Broken Gravity Fall Direction: If set, the direction it falls in will be affected by gravity. This is effectively useless, since the object never recalculates its gravity vector.

      Obj_arg2BooleanSMG2False

      Gravity Jump Direction?: If set, the direction it jumps in will be its negated gravity vector.

        Obj_arg3IntegerSMG2False

        Jump Time: How long it jumps before disappearing again. Default is 100.

          Obj_arg4IntegerSMG2False

          Appearance Delay: How long it takes before it appears again. Default is 90.

            Switches

            NameGamesRequired?Description
            SW_AWAKESMG2False

            Enables rendering and resumes updates when this switch is active.

            Setup

            NameGamesRequired?DescriptionValues
            ClippingGroupSMG2False

            Objects in this group are always clipped together.

              Properties

              NameGamesDescription
              Player2TargetableSMG2

              Can be targeted and frozen by player 2.