Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MagmaBoatPlanetMagma

A generic planet with a model and collision. It creates an Ice model as well. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). If SW_A gets activated, the ice model appears with its "Freeze" animation and the object will disappear shortly after.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color Frame: If ColorChange.brk exists, this will define the color frame to be used.

    Obj_arg1IntegerBothFalse

    Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.

      Obj_arg2FloatBothFalse

      Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_DEADSMG2False

        Can be activated when the object is killed through a cutscene action.

        SW_ASMG2False

        If activated, the ice model appears and the object itself will disappear shortly after.

        SW_BSMG2False

        Gets activated after the ice model appears.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        DemoCastBothFalse

        Can take part in a cutscene.