Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: MeetKoopaDemoObj

Creates and registers several objects that appear during the cutscene where Bowser is encountered for the first time. The individual models that it creates are DemoKoopa, DemoKoopaArm, Peach and TicoBaby. Exactly five KoopaAssaultFallObj instances have to be linked to this object. It does nothing until SW_APPEAR gets activated. Once activated, it will occasionally shake the screen.

Switches

NameGamesRequired?Description
SW_APPEARSMG2True

Appears when this switch is activated.

SW_ASMG2False

If activated, Bowser will start to walk around and the falling meteors will appear.

SW_BSMG2False

Can be activated or deactivated using cutscene actions.

Talking

NameGamesRequired?DescriptionValues
MessageSMG2True

The text to be displayed can be found in SceneCommonMessage.arc/StoryBook.msbt. The text goes by the prefix DemoMeetKoopa. Furthermore, StoryBook_MeetKoopa_PeachHelp is used for Peach's text.

    Setup

    NameGamesRequired?DescriptionValues
    NamePosSMG2True

    Additional placements that can be freely placed.

    • ピーチ誘拐デモ基準点: Reference point for its objects
    DemoCastSMG2True

    Can take part in a cutscene. It can use a special cutscene nerve action which will start the conversation with Bowser.