Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: PlanetMapStrongLight

A generic planet with a model and optional collision that is affected by strong light. The normal collision mesh has the same name as the object itself. However, it also supports WaterSurface and MoveLimit collision meshes. If the model has a joint named Move, the collision will be set to follow that joint. Furthermore, it can also use particle effects and sounds. Planets support optional Water, Indirect, Bloom, Low and Middle models as well as fur maps.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Useless: Read but never used for anything.

    Obj_arg1FloatSMG2False

    Sphere Clipping Radius: The spherical clipping radius. If this setting is 0 or less, the model's bounding radius will be used. This is the default behavior.

      Obj_arg2FloatSMG2False

      Useless: Read but never used for anything.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        Appears when this switch is activated.

        SW_BSMG2False

        Removes the visible model when this switch is active. This retains the collision, though.

        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupSMG2False

        Objects in this group are always clipped together.