Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: QuicksandPlanet

A generic planet with a model and collision. It is meant to use collision triangles with AreaMove and/or RailMove floor codes. RailMove only works if the object is connected to a path. If the player stands on these triangles, a moving sand sound effect will be played. It may use two animations called "Move" and "Reverse"; the former would be played by default.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg3BooleanSMG2False

Reverse?: If set, the "Reverse" animation will be played if it exists.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_DEADSMG2False

    Can be activated when the object is killed through a cutscene action.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    RailSMG2False

    Used for the pushing direction for RailMove collision.

      DemoCastSMG2False

      Can take part in a cutscene.

        Properties

        NameGamesDescription
        DemoSimpleCastSMG2

        Continues movement during cutscenes, NPC conversations, etc.