Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: RingBeamer

A spiked mechanical enemy that emits circular shockwaves that electrocute the player upon contact. It is stationary and cannot be destroyed through any means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Ring Speed: The rate at which the individual rings grow. Default is 20.

    Obj_arg1IntegerBothFalse

    Ring Duration: The lifetime of an individual ring before it disappears. Default is 100.

      Obj_arg2IntegerSMG2False

      Color Frame: The color frame to be used by the individual rings.

      • -1: Red
      • 1: Yellow

      Switches

      NameGamesRequired?Description
      SW_ABothFalse

      It remains passive while this switch is not activated.

      SW_BBothFalse

      It will become passive after activating this switch.

      SW_AWAKESMG2False

      Enables rendering and resumes updates when this switch is active.

      Setup

      NameGamesRequired?DescriptionValues
      GroupBothFalse

      If one Ring Beamer in this group emits a ring, all the other Ring Beamers will do so as well.

        Properties

        NameGamesDescription
        Player2TargetableSMG2

        Can be targeted and frozen by player 2.