Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: RotateSeesawTrampoline

A seesaw-like platform that rotates when stepped on. Unlike SimpleSeesawObj, it uses two particle effects named Wait and Move that won't be rotated. It supports three rotation modes. Furthermore, it can use optional sound effects. If RotateAxis is 0, the sounds are MapPartsSeesaw1AxisRotatorBound and MapPartsSeesaw1AxisRotatorMove. If RotateAxis is 1, the only sound is MapPartsRotateLoop. If RotateAxis is 2, the only sound is MapPartsSeesaw2AxisRollerRotatorMove.

MapParts arguments

NameGamesRequired?DescriptionValues
RotateSpeedSMG2False

Rotation Speed: How fast it rotates. Default is 0. Only used if RotateAxis is 0.

    RotateAngleSMG2False

    Rotation Angle: How many angles in degrees the platform rotates. Default is 0.

      RotateAxisSMG2False

      Rotation Type: How the platform moves when stepped on. Default corresponds to 1.

      • 0: Rotate around Z axis, returns to original rotation
      • 1: Rotate XZ plane, returns to original rotation
      • 2: Rotate XZ plane (SMG2 only)
      RotateAccelTypeSMG2False

      Inertia Factor / Acceleration: Affects how long it will remain in motion. If RotateAxis is 0 or 1, it also affects how fast rotation will speed up. Default is 0.

        RotateStopTimeSMG2False

        Restore Force: The force used to restore its original rotation after getting of the platform. Only used if RotateAxis is 0 or 1.

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          Appears when this switch is activated.

          SW_DEADSMG2False

          Can be activated when the object is killed through a cutscene action.

          SW_AWAKESMG2False

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          DemoCastSMG2False

          Can take part in a cutscene.