Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ScoreAttackMan

The monkey NPC who will prompt the player to play a scoring mini-game where one has to score a lot of points. The scoring controller (ScoreAttackCounter) that specifies the minimum score and time limit needs to be added as a separate object. It will register a Power Star, however, this requires a properly configured Scenario entry. It will use the player spawn point with MarioNo set to 1 when restarting the mini-game.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Notice Player Range: The range in which it talks to the player automatically. Default is 800.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though.

    SW_ASMG2False

    Activated or deactivated depending on the used event flow node.

    SW_BSMG2False

    Gets deactivated after the mini-game. Alternatively, it can be activated or deactivated depending on the used event flow node.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Talking

    NameGamesRequired?DescriptionValues
    MessageSMG2False

    Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually.

      EventFuncSMG2False

      Object-specific behavior for EventFunc event flow nodes.

      • 0: Reset scene
      • 1: Replace number variable with high score
      • 2: Spawn Power Star
      • 3: Start mini-game
      • 4: Kill player
      • 5: Replace number variable with minimum score
      AnimeFuncSMG2False

      Object-specific behavior for AnimeFunc event flow nodes.

      • 0: Start "Talk" animation
      • 1: Start "TalkOk" animation
      • 2: Start "Jump" animation
      BranchFuncSMG2False

      Object-specific behavior for BranchFunc branch flow nodes.

      • 0: Mini-game ended?
      • 1: Scored more than minimum?
      • 2: New high score?
      • 3: Current stage is MokumokuValleyGalaxy?
      • 4: Current stage is HoneyBeeVillageGalaxy?

      Setup

      NameGamesRequired?DescriptionValues
      AppearPowerStarSMG2True

      Gets spawned after triggering its EventFunc.

        LinkNamePosSMG2True

        Additional placements that need to be linked to the object.

        • マリオ位置: Player's position after the mini-game
        CameraSMG2False

        呼び止め is used when he calls for the player. 再セット会話 is used when talking to the player.

          MarioFaceShipNpcRegisterSMG2False

          Can be registered to a Starship Mario object appearance event.

            Properties

            NameGamesDescription
            YoshiTargetableSMG2

            Can be targeted and licked by Yoshi.