Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SimpleFloaterObj

A platform that sinks when the player steps on it. Once the player gets off of this platform, it rises up again. It can also use optional sound effects. The sound names are self-explanatory: MapPartsFloaterMoveUpEnd, MapPartsFloaterRidden, MapPartsFloaterMoveDown, and MapPartsFloaterMoveUp. Furthermore, it can use effects with the name Ripple that will appear at the object's original position.

MapParts arguments

NameGamesRequired?DescriptionValues
MoveConditionTypeBothFalse

Sinking Distance: How far it can sink when stepped on. Default is 0.

    RotateSpeedBothFalse

    Sinking Speed: How fast it sinks when stepped on. Default is 0.

      RotateAngleBothFalse

      Rising Speed: How fast it rises up again. Default is 0.

        RotateAxisBothFalse

        Spring Bounce Speed: How fast the spring motion is. Only used if RotateAccelType is 1. Default is RotateAngle multiplied by 0.001.

          RotateAccelTypeBothFalse

          Motion Type: How it moves when stepped on. Default is 0.

          • 0: Normal
          • 1: Bouncy

          Switches

          NameGamesRequired?Description
          SW_ABothFalse

          If RotateAccelType is 1 and this switch is activated, the platform won't move.

          SW_AWAKESMG2False

          Enables rendering and resumes updates when this switch is active.