Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SimpleMapObj

A generic map object with a model and optional collision. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color Frame: If ColorChange.brk exists, this will define the color frame to be used.

    Obj_arg1IntegerBothFalse

    Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.

      Obj_arg2FloatBothFalse

      Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_DEADBothFalse

        Can be activated when the object is killed through a cutscene action.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        DemoCastBothFalse

        Can take part in a cutscene.

          Properties

          NameGamesDescriptionExclusives?
          DemoSimpleCastSMG2

          Continues movement during cutscenes, NPC conversations, etc.

          • MarioFaceShipRudder