Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SimpleSeesawObj

A seesaw-like platform that rotates when stepped on. It supports two (SMG1) / three (SMG2) rotation modes. Furthermore, it can use optional sound effects. If RotateAxis is 0, the sounds are MapPartsSeesaw1AxisRotatorBound and MapPartsSeesaw1AxisRotatorMove. If RotateAxis is 1, the only sound is MapPartsRotateLoop. If RotateAxis is 2, the only sound is MapPartsSeesaw2AxisRollerRotatorMove.

MapParts arguments

NameGamesRequired?DescriptionValues
RotateSpeedBothFalse

Rotation Speed: How fast it rotates. Default is 0. Only used if RotateAxis is 0.

    RotateAngleBothFalse

    Rotation Angle: How many angles in degrees the platform rotates. Default is 0.

      RotateAxisBothFalse

      Rotation Type: How the platform moves when stepped on. Default corresponds to 1.

      • 0: Rotate around Z axis, returns to original rotation
      • 1: Rotate XZ plane, returns to original rotation
      • 2: Rotate XZ plane (SMG2 only)
      RotateAccelTypeBothFalse

      Inertia Factor / Acceleration: Affects how long it will remain in motion. If RotateAxis is 0 or 1, it also affects how fast rotation will speed up. Default is 0.

        RotateStopTimeBothFalse

        Restore Force: The force used to restore its original rotation after getting of the platform. Only used if RotateAxis is 0 or 1.

          Switches

          NameGamesRequired?Description
          SW_APPEARBothFalse

          Appears when this switch is activated.

          SW_DEADBothFalse

          Can be activated when the object is killed through a cutscene action.

          SW_AWAKEBothFalse

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          DemoCastBothFalse

          Can take part in a cutscene.