Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SimpleTextureSwitchChangeObj

A variant of SimpleMapObj that starts the TexChange.btk animation and freezes its frame at 1 once its SW_A gets activated. Like SimpleMapObj, this is a generic map object with a model and collision. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color Frame: If ColorChange.brk exists, this will define the color frame to be used.

    Obj_arg1IntegerBothFalse

    Texture Frame: If TexChange.btp/.btp exists, this will define the texture frame to be used.

      Obj_arg2FloatBothFalse

      Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_DEADBothFalse

        Can be activated when the object is killed through a cutscene action.

        SW_ABothFalse

        Applies frame 1 of the TexChange.btk animation.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        DemoCastBothFalse

        Can take part in a cutscene.