Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SoundEmitterCube

A cube-shaped area that plays a sound effect. The closer the player is to the area, the louder the sound effect gets. In SMG2, the sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Sound Effect ID: The sound effect to be played. Sound effects 4 and above were added in SMG2.

  • 0: SE_AT_LV_GRAVE
  • 1: SE_AT_LV_KOOPA_WIND
  • 2: SE_AT_LV_WIND_DESERT
  • 3: SE_AT_LV_WIND_ICE_MT_TOP
  • 4: SE_AT_LV_SEA_ALL_CUBE
  • 5: SE_AT_LV_SMALL_SEA_CUBE
  • 6: SE_AT_LV_MID_WIND_CUBE
  • 7: SE_AT_LV_STRONG_WIND_CUBE
  • 8: SE_AT_LV_SAND_FALL_CUBE
  • 9: SE_AT_LV_MAGMA_WIND_MID_HIGH
  • 10: SE_AT_LV_MAGMA_WIND_STRONG
  • 11: SE_AT_LV_MAGMA_FALL_MID
  • 12: SE_AT_LV_MAGMA_FALL_MID_HIGH
  • 13: SE_AT_LV_GRASSWIND_CUBE_MID_HIGH
  • 14: SE_AT_LV_GRASSWIND_CUBE_MIDDLE
  • 15: SE_AT_LV_GRASSWIND_CUBE_WEAK
  • 16: SE_AT_LV_MID_HIGH_WIND_CUBE
  • 17: SE_AT_LV_SMALL_SEA_CUBE_MIDH
  • 18: SE_AT_LV_MAGMA_CUBE_STRONG
  • 19: SE_AT_LV_MAGMA_CUBE
  • 20: SE_OJ_LV_MAGMA_WAVE_MV
  • 21: SE_AT_LV_GLIDER_LAVA
  • 22: SE_AT_LV_PEACH_CASTLE_JINARI
  • 23: SE_OJ_LV_MARIOSHIP_ENGINE_OUT_ALL
  • 24: SE_OJ_LV_MARIOSHIP_ENGINE_OUT_NEAR
  • 25: SE_AT_LV_FSHIP_MECHA_ATMOS
  • 26: SE_AT_LV_JUNGLE_BIRD_ATMOS
  • 27: SE_AT_LV_WIND_HYU
  • 28: SE_OJ_WMAP_MSHIP_BLACKHOLE
  • 29: SE_AT_LV_KOOPA_WIND_DEMO_CUBE
  • 30: SE_AT_LV_WIND_HYU_MID_HIGH
Obj_arg1IntegerBothFalse

Sound Position: The point to use for calculating stereo sounds.

  • -1: Camera view position
  • 0: Camera target position

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

Appears when this switch is activated.

SW_AWAKEBothFalse

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
BaseMtxFollowerBothFalse

Can follow another BaseMtxFollowTarget object.

    Properties

    NameGamesDescription
    DemoSimpleCastBoth

    Continues movement during cutscenes, NPC conversations, etc.