Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SoundEmitterCubeWorldMapSync

A cube-shaped area that plays a sound effect when the player is in the specified world. The closer the player is to the area, the louder the sound effect gets. It uses the exact same sound effects as SoundEmitterCube.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Sound Effect ID: The sound effect to be played. Sound effects 4 and above were added in SMG2.

  • 0: SE_AT_LV_GRAVE
  • 1: SE_AT_LV_KOOPA_WIND
  • 2: SE_AT_LV_WIND_DESERT
  • 3: SE_AT_LV_WIND_ICE_MT_TOP
  • 4: SE_AT_LV_SEA_ALL_CUBE
  • 5: SE_AT_LV_SMALL_SEA_CUBE
  • 6: SE_AT_LV_MID_WIND_CUBE
  • 7: SE_AT_LV_STRONG_WIND_CUBE
  • 8: SE_AT_LV_SAND_FALL_CUBE
  • 9: SE_AT_LV_MAGMA_WIND_MID_HIGH
  • 10: SE_AT_LV_MAGMA_WIND_STRONG
  • 11: SE_AT_LV_MAGMA_FALL_MID
  • 12: SE_AT_LV_MAGMA_FALL_MID_HIGH
  • 13: SE_AT_LV_GRASSWIND_CUBE_MID_HIGH
  • 14: SE_AT_LV_GRASSWIND_CUBE_MIDDLE
  • 15: SE_AT_LV_GRASSWIND_CUBE_WEAK
  • 16: SE_AT_LV_MID_HIGH_WIND_CUBE
  • 17: SE_AT_LV_SMALL_SEA_CUBE_MIDH
  • 18: SE_AT_LV_MAGMA_CUBE_STRONG
  • 19: SE_AT_LV_MAGMA_CUBE
  • 20: SE_OJ_LV_MAGMA_WAVE_MV
  • 21: SE_AT_LV_GLIDER_LAVA
  • 22: SE_AT_LV_PEACH_CASTLE_JINARI
  • 23: SE_OJ_LV_MARIOSHIP_ENGINE_OUT_ALL
  • 24: SE_OJ_LV_MARIOSHIP_ENGINE_OUT_NEAR
  • 25: SE_AT_LV_FSHIP_MECHA_ATMOS
  • 26: SE_AT_LV_JUNGLE_BIRD_ATMOS
  • 27: SE_AT_LV_WIND_HYU
  • 28: SE_OJ_WMAP_MSHIP_BLACKHOLE
  • 29: SE_AT_LV_KOOPA_WIND_DEMO_CUBE
  • 30: SE_AT_LV_WIND_HYU_MID_HIGH
Obj_arg1IntegerSMG2False

Sound Position: The point to use for calculating stereo sounds.

  • -1: Camera view position
  • 0: Camera target position
Obj_arg7IntegerSMG2False

World ID: The ID of the world that the player has to be in to play the sound effect.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    BaseMtxFollowerSMG2False

    Can follow another BaseMtxFollowTarget object.

      Properties

      NameGamesDescription
      DemoSimpleCastSMG2

      Continues movement during cutscenes, NPC conversations, etc.