Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SoundPlayArea

An area that starts playing a sound effect when entered. The sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Sound Effect ID: The sound effect to be played.

  • 0: SE_SY_ROUTE_SUCCESS
  • 1: SE_SY_ROUTE_FAILURE
  • 2: SE_PM_LV_LONG_FALL
  • 3: SE_PM_LV_HOLE_IN
  • 4: SE_AT_LV_MAGMA_WIND
  • 5: SE_AT_LV_GRAVE
  • 6: SE_AT_LV_EARTHQUAKE
  • 7: SE_AT_LV_MAGMA_AMBIENT
  • 8: SE_AT_LV_SEA_ALL
  • 9: SE_AT_LV_OCEAN_RING
  • 10: SE_AT_LV_OCEAN_RING_SUB
  • 11: SE_AT_LV_WATER_ROAD
  • 12: SE_AT_LV_WHIRL_POOL
  • 13: SE_AT_LV_FALLING_ROCK
  • 14: SE_AT_LV_JUMBO_SUN_MOVE
  • 15: SE_AT_LV_WATERFALL_CAVE
  • 16: SE_AT_LV_PHNCV_TERESA_ROOM
  • 17: SE_AT_LV_FOREST_INSECT_1
  • 18: SE_AT_LV_FOREST_INSECT_2
  • 19: SE_AT_LV_FOREST_INSECT_3
  • 20: SE_AT_LV_SPACE_WIND
  • 21: SE_AT_LV_KOOPA_WIND
  • 22: SE_AT_LV_KOOPA_WIND_DEMO
  • 23: SE_AT_LV_WIND_DESERT
  • 24: SE_AT_LV_WIND_MOVING_DESERT
  • 25: SE_AT_LV_ICE_WATER_UP_DOWN
  • 26: SE_AT_LV_LAVA_UP_DOWN
  • 27: SE_AT_LV_MAGMA_WIND_VOLCANO
  • 28: SE_AT_LV_MAGMA_IN_BTLSHIP
  • 29: SE_AT_LV_WIND_ICE_MT_TOP
  • 30: SE_AT_LV_ASTRO_LOFT_WIND
  • 31: SE_AT_LV_LAVA_TAMAKORO_ZONE
  • 32: SE_AT_LV_WIND_RABBIT_MAZE
  • 33: SE_AT_LV_SORAJIMA_WIND
  • 34: SE_AT_LV_YOSHIHOME_WIND
  • 35: SE_AT_LV_KOOPA_CASTLE_WIND
  • 36: SE_AT_LV_NORMAL_WIND_WEAK
  • 37: SE_AT_LV_NORMAL_WIND_MIDDLE
  • 38: SE_AT_LV_SPACE_WIND_WEAK
  • 39: SE_AT_LV_SPACE_WIND_MIDDLE
  • 40: SE_AT_LV_NORMAL_WIND_VWEAK
  • 41: SE_AT_LV_MAGMA_WIND_WEAK
  • 42: SE_AT_LV_MAGMA_WIND_MIDDLE
  • 43: SE_AT_LV_NORMAL_WIND_MID_HIGH
  • 44: SE_AT_LV_NORMAL_WIND_STRONG
  • 45: SE_AT_LV_WATERFALL_ALL
  • 46: SE_AT_LV_GRASSWIND_MIDDLE
  • 47: SE_AT_LV_GRASSWIND_MID_HIGH
  • 48: SE_AT_LV_DULL_WIND_MIDDLE
  • 49: SE_AT_LV_KARAKARA_WIND
  • 50: SE_AT_LV_LOW_WIND
  • 51: SE_AT_LV_MAGMA_WIND_AREA
  • 52: SE_AT_LV_SEA_ALL_STAR_CREEK
  • 53: SE_AT_LV_SMALL_SEA
  • 54: SE_AT_LV_MAGMA_WIND_AREA_STRONG
  • 55: SE_AT_LV_RAIN_WEAK
  • 56: SE_AT_LV_RAIN_MID
  • 57: SE_AT_LV_RAIN_MID_HIGH
  • 58: SE_AT_LV_RAIN_THUNDER_MID
  • 59: SE_AT_LV_RAIN_THUNDER_MID_HIGH
  • 60: SE_AT_LV_MAGMA_AREA_STRONG
  • 61: SE_AT_LV_MAGMA_AREA
  • 62: SE_AT_LV_DARK_MATTER_WIND
  • 63: SE_AT_LV_LOW_WIND_MID_HIGH
  • 64: SE_AT_LV_LOW_WIND & SE_AT_LV_DULL_WIND_WEAK
  • 65: SE_AT_LV_LOW_WIND_THUNDER
  • 66: SE_AT_LV_LOW_WIND_T_MID_HIGH
  • 67: SE_AT_LV_KINOPIO_GAYA_PANIC
  • 68: SE_AT_LV_GRASSWIND_WEAK
  • 69: SE_SY_LV_MACHINE_ALARM
  • 70: SE_AT_LV_WIND_DESERT_HIGH
  • 71: SE_PV_JUMP_JOY

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
BaseMtxFollowerSMG2False

Can follow another BaseMtxFollowTarget object.

    Properties

    NameGamesDescription
    DemoSimpleCastSMG2

    Continues movement during cutscenes, NPC conversations, etc.