Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SoundSyncSwitch

A controller that activates or deactivates a switch depending on the music's beat. It will also play ticking sound effects depending on the configuration. By default, SW_A will be activated and deactivated over and over again.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

SW_A Toggle Beats: How many beats it takes before SW_A gets toggled. Default is 8.

    Obj_arg1IntegerSMG2False

    SW_A Toggle Delay: How many seconds it takes to toggle SW_A after the required beats played. Default is 0.

      Obj_arg2IntegerSMG2False

      Ticking Sound Delay: How long it takes until the ticking sound starts to play. Default is 0.

        Obj_arg3IntegerSMG2False

        Ticking Sound Type: Specifies how to play the ticking sounds. Default is -1.

        • -1: Play in game and through Wiimote speaker
        • 1: Play through Wiimote speaker
        • 2: No ticking sounds
        Obj_arg4IntegerSMG2False

        SW_A Activation Time: How long SW_A will be kept activated before it gets deactivated again. Default is 0, which disables this restriction.

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          If used, the object will update only if this switch is activated.

          SW_ASMG2True

          Will be activated or deactivated depending on the configuration.

          SW_BSMG2False

          If used, the object will not update while this switch is activated.