An area that will display a specific text message when entered in special "picture book" stages.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | Message ID: The ID of the message to be displayed. Default is -1. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Message | SMG2 | True | Displayed when the player is inside this area. The dialogue's label has the format StoryBook%03d where %03d is Obj_arg0's value. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |