Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TakoSho

An octopus enemy that can be defeated using most player attacks. It can also be defeated by an enemy's explosion attack and Koopa Shells. It moves a set distance. Once the player gets close, it will shoot two rocks at the player, one at a time, to damage them. It drops a Coin when stomped or Ground Pounded, and it drops Star Bits when damaged through other means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1IntegerSMG2False

Movement Type: In what directions it moves.

  • -1: Forth and back
  • 0: Right to left
  • 1: Left to right
  • 3: Back and forth
Obj_arg2FloatSMG2False

Movement Speed: The rate at which it moves. Default is 5.

    Obj_arg3FloatSMG2False

    Movement Distance: How far it moves from its initial position. Default is 500.

      Obj_arg5BooleanSMG2False

      Connect to Collision?: If set, it will connect to the collision mesh below.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        Appears when this switch is activated.

        SW_DEADSMG2False

        Gets activated when it dies.

        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupSMG2False

        Objects in this group are always clipped together.

          Properties

          NameGamesDescription
          ScoreAttackSMG2

          This object scores 100 points in The Chimp's challenges.

          Player2TargetableSMG2

          Can be targeted, frozen and defeated by player 2.

          YoshiTargetableSMG2

          Can be targeted and eaten by Yoshi.