Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Takobo

An octopus enemy that can be defeated using most player attacks. It can also be defeated by an enemy's explosion attack and Koopa Shells. It moves a set distance. Once the player gets close, it will headbutt the player (SMG1) or shoot a rock at the player (SMG2). It drops a Coin when stomped or Ground Pounded, and it drops Star Bits when damaged through other means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Lava Interaction: How it interacts with lava collision.

  • -1: Doesn't die to lava
  • 1: Dies to lava
Obj_arg1IntegerBothFalse

Movement Type: In what directions it moves.

  • -1: Forth and back
  • 0: Right to left
  • 1: Left to right
  • 3: Back and forth
Obj_arg2FloatBothFalse

Movement Speed: The rate at which it moves. Default is 5.

    Obj_arg3FloatBothFalse

    Movement Distance: How far it moves from its initial position. Default is 500.

      Obj_arg4BooleanSMG2False

      Disable Rock Gravity?: If set, the rocks that it throws won't recalculate their gravity vector.

        Obj_arg5BooleanSMG2False

        Connect to Collision?: If set, it will connect to the collision mesh below.

          Switches

          NameGamesRequired?Description
          SW_DEADBothFalse

          Gets activated when it dies.

          SW_AWAKESMG2False

          Enables rendering and resumes updates when this switch is active.

          Setup

          NameGamesRequired?DescriptionValues
          ClippingGroupSMG2False

          Objects in this group are always clipped together.

            Properties

            NameGamesDescription
            ScoreAttackSMG2

            This object scores 100 points in The Chimp's challenges.

            Player2TargetableBoth

            Can be targeted, frozen and defeated (SMG2 only) by player 2.

            YoshiTargetableSMG2

            Can be targeted and eaten by Yoshi.