Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Terebo

An undead enemy that moves on a set path. It cannot be defeated by any means, however, it will hide for a short amount of time when using the Spin Attack nearby. It can be defeated using fireballs, the Rainbow power-up and Koopa Shell light beams.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Movement Speed: The rate at which it moves. If not set to -1, it will also enable gravity calculation. Default is 5.

    Point_arg0IntegerSMG2False

    Hide Type: If set to 0, this point allows the Octoboo to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment.

    • -1: Don't allow hiding
    • 0: Allow hiding

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    RailSMG2True

    The path that it moves on.

      GroupSMG2False

      If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving.

        ClippingGroupSMG2False

        Objects in this group are always clipped together.

          Properties

          NameGamesDescription
          Player2TargetableSMG2

          Can be targeted and frozen by player 2.