Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TicoFatStarPiece

A Hungry Luma that appears when requested on a World map. The number of Star Bits it demands is specified in the World's respective WorldMap data file. Once fed, it will along its path and disappear.

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated. However, this shouldn't be used.

SW_DEADSMG2False

Gets activated when it dies.

SW_ASMG2False

Activated or deactivated depending on the used event flow node.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageSMG2False

Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually.

    EventFuncSMG2False

    Object-specific behavior for EventFunc event flow nodes.

    • 0: Make feedable

    Setup

    NameGamesRequired?DescriptionValues
    RailBothTrue

    The path that it moves on after eating Star Bits.

      DemoCastSMG2False

      Tries to register to the cutscene with the name ハラペコスターピースチコ紹介.

        MarioFaceShipNpcRegisterSMG2False

        Can be registered to a Starship Mario object appearance event.