Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Tico (SMG2)

A cute star-shaped NPC that can be talked to. It supports various different behaviors. Interestingly, it also creates a cutscene model for Young Master Luma if Obj_arg1 is set to 2, but this is never used.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Color Frame: The color frame to be used. This also specifies what texts should be displayed when feeding it Star Bits. Default is 0.

  • 0: Yellow
  • 1: Blue
  • 2: Green
  • 3: Red
  • 4: Purple
  • 5: Pink
  • 6: Orange (SMG2 only)
Obj_arg1IntegerSMG2False

Behavior: Its general behavior.

  • 0: Default
  • 1: Fall to the ground, then talk to the player
  • 2: Does nothing
  • 3: Transform after talking
  • 6: Moves on path, pauses when player is near
  • 7: Appear when SW_APPEAR is activated
  • 8: Moves on path, starts conversation
  • 9: Disables player control until player is nearby
Obj_arg2BooleanSMG2False

Disable Dialogue?: If set, the talk controller won't be initialized. In other words, it cannot be talked to.

    Obj_arg4IntegerSMG2False

    Feed Message: Specifies the texts to be used when feeding it Star Bits. By default, this value is equal to Obj_arg0's value.

    • 0: Thanks!/YUMM!/Mmmmm...happy.../Eeheehee.../Tasty!
    • 1: Thank you!/That's the ticket!/So generous! So tasty!/Happy deliciousness.../Thanks so much!
    • 2: ALL FOR MEEE!/Snacky happiness!/Boooom! Flavor!/So full... So happy!/Yay! Thanks!
    • 3: Yay! Thanks!/You're so nice!/Ooh, yummy!/Heh!/Mmm...more...
    Obj_arg5BooleanSMG2False

    Gravity Affects Pose?: If set, its pose will be affected by gravity.

      Path_arg0FloatSMG2False

      Movement Speed: The rate at which it moves on the path.

        Path_arg1BooleanSMG2False

        Start Near Player?: If set, it will start to move from the path coordinate that is closest to the player. Only used if Obj_arg1 is set to 6.

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          Appears when this switch is activated.

          SW_DEADSMG2False

          Gets activated when it dies.

          SW_ASMG2False

          Can be used to start the path movement if Obj_arg1 is set to 6 or 8. Alternatively, it can be activated or deactivated depending on the used event flow node.

          SW_BSMG2False

          Activated or deactivated depending on the used event flow node.

          SW_AWAKESMG2False

          Enables rendering and resumes updates when this switch is active.

          Talking

          NameGamesRequired?DescriptionValues
          MessageSMG2False

          The text dialogue's label format is Tico%03d, where %03d is the text message ID.

            EventFuncSMG2False

            Object-specific behavior for EventFunc event flow nodes. Enables a special talk sequence, however, this won't work since it never gets initialized. Therefore, this is effectively useless.

            • 0: Useless
            KillFuncSMG2False

            Object-specific behavior for KillFunc event flow nodes.

            • 0: Transforms and kills itself
            BranchFuncSMG2False

            Object-specific behavior for BranchFunc branch flow nodes.

            • 0: World 1 unlocked?
            • 1: World 2 unlocked?
            • 2: Comets unlocked?
            • 3: World 3 unlocked?
            • 4: World 4 unlocked?
            • 5: World 5 unlocked?
            • 6: World 6 unlocked?
            • 7: Green Stars unlocked?
            • 8: 120 Stars collected?
            • 9: Initialized Starship events?

            Setup

            NameGamesRequired?DescriptionValues
            RailSMG2False

            The path that it moves on. Needed when Obj_arg1 is set to 6 or 8.

              GroupSMG2False

              Used to group it crystal cages in Gateway Galaxy. Useless in SMG2, though.

                DemoCastSMG2False

                Can take part in a cutscene. If registered to マリオ顔惑星変化, it cannot be talked to, and it will only turn towards the player.

                  Properties

                  NameGamesDescription
                  YoshiTargetableSMG2

                  Can be targeted and licked by Yoshi.

                  DemoSimpleCastSMG2

                  Continues movement during cutscenes, NPC conversations, etc. if placed on Starship Mario.