Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TogepinAttackMan

The monkey NPC who will prompt the player to play a scoring mini-game where one has to defeat Pinheads with the Rock power-up. The mini-game controller (TogepinScorer) needs to be linked to it. It will register a Power Star, however, this requires a properly configured Scenario entry. A complex dialogue with flow nodes needs to be set up as well.

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated.

SW_ASMG2False

Activated or deactivated depending on the used event flow node.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageSMG2False

The text dialogue's label format is TogepinAttackMan%03d, where %03d is the text message ID.

    EventFuncSMG2False

    Object-specific behavior for EventFunc event flow nodes.

    • 0: Start mini-game
    • 2: Replace number variable with player's score
    • 3: Replace number variable with minimum score
    • 4: Replace number variable with high score
    • 5: Spawn Power Star
    AnimeFuncSMG2False

    Object-specific behavior for AnimeFunc event flow nodes.

    • 0: Start "Talk" animation
    • 1: Start "TalkOk" animation
    • 2: Start "Jump" animation
    BranchFuncSMG2False

    Object-specific behavior for BranchFunc branch flow nodes.

    • 0: Mini-game started?
    • 1: Scored more than minimum?
    • 2: New high score?

    Setup

    NameGamesRequired?DescriptionValues
    AppearPowerStarSMG2True

    Gets spawned after triggering its EventFunc.

      MarioFaceShipNpcRegisterSMG2False

      Can be registered to a Starship Mario object appearance event.

        Properties

        NameGamesDescription
        YoshiTargetableSMG2

        Can be targeted and licked by Yoshi.