Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TrickRabbit

The bunny NPC that runs away from the player after talking to it. If it runs away from the player directly after talking to it, a cutscene will play as long as the points it jumps on have Point_arg7 set to -2. When the player catches it, it spawns a Power Star. This requires a properly configured Scenario entry.

Arguments

NameTypeGamesRequired?DescriptionValues
Point_arg0IntegerBothFalse

Jump: Whether it jumps at this point or not. Default is -1.

  • -1: Don't jump
  • 1: Jump
Point_arg1IntegerBothFalse

Jump Start Time: The delay before it starts jumping. Default is 20.

    Point_arg2IntegerBothFalse

    Jump Time: How long it takes to perform a full jump. Default depends on the distance between the points.

      Point_arg3FloatBothFalse

      Jump Height: How many units it jumps up. Default is 100.

        Point_arg7IntegerBothFalse

        Selectability: Decides whether it can move to this point or not. Default is -1.

        • -2: Accessible only during the intro
        • -1: No restrictions
        • 0: Accessible only during first 20 seconds after intro
        • 1: Accessible only 20 seconds after the intro

        Switches

        NameGamesRequired?Description
        SW_ABothFalse

        Registered but never used.

        Talking

        NameGamesRequired?DescriptionValues
        MessageBothFalse

        The text dialogue's label format is TrickRabbit%03d, where %03d is the text message ID.

          Setup

          NameGamesRequired?DescriptionValues
          RailBothFalse

          The path that it moves on. The subpaths it moves on have to be linked to the main path using Path_ID. However, the control points of all paths will be ignored, meaning that the path segments are always linear.

            AppearPowerStarBothTrue

            Spawned after catching it.

              CameraBothFalse

              Used when it runs away from the player after talking to it.

                Properties

                NameGamesDescription
                Player2TargetableSMG2

                Can be targeted and frozen by player 2.

                SearchTurtleBoth

                Red Koopa Shells and Gold Shells home in on this object.

                MoveLimitCollisionBoth

                The collision binder also checks for MoveLimit collision.