Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: UFOShapePassThroughPlanet

A generic planet with a model and optional collision whose execution will not be paused during cutscenes. The normal collision mesh has the same name as the object itself. However, it also supports WaterSurface and MoveLimit collision meshes. If the model has a joint named Move, the collision will be set to follow that joint. Furthermore, it can also use particle effects and sounds. Planets support optional Water, Indirect, Bloom, Low and Middle models as well as fur maps.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Useless: Read but never used for anything.

    Obj_arg1FloatBothFalse

    Sphere Clipping Radius: The spherical clipping radius. If this setting is 0 or less, the model's bounding radius will be used. This is the default behavior.

      Obj_arg2FloatBothFalse

      Useless: Read but never used for anything.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_BSMG2False

        Removes the visible model when this switch is active. This retains the collision, though.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupBothFalse

        Objects in this group are always clipped together.

          Properties

          NameGamesDescription
          DemoSimpleCastSMG2

          Continues movement during cutscenes, NPC conversations, etc.