A large rotating lava enemy that cannot be defeated by any means. Usually, it creates a red indicator volume that is rendered when it attacks, although this effect is hard to notice.
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| RotateSpeed | SMG2 | False | Rotation Speed / Time: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle. | |
| RotateAngle | SMG2 | False | Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely. | |
| RotateAxis | SMG2 | False | Rotation Axis: The object's axis to rotate around. |
|
| RotateAccelType | SMG2 | False | Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specified angle. |
|
| RotateStopTime | SMG2 | False | Restart Delay: The time in frames it takes to restart rotation after stopping. | |
| RotateType | SMG2 | False | Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_B | SMG2 | False | If used, it will move if and only if this switch is activated. |
| SW_PARAM | SMG2 | False | The rotation speed is adjusted with ParamScale while this switch is activated. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG2 | False | Registered but never used. | |
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |