Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ViewGroupCtrlArea

When entered by the player, compatible objects in the same ViewGroup will render/update if they are in the camera's view. Objects with a View Group ID of 0 will always be active, even without a corresponding ViewGroupCtrlArea.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

View Group ID: The ViewGroup of objects that should be rendered.

    Obj_arg1IntegerBothFalse

    LOD Mode: Overrides the LOD system by forcing the objects to use the specified LOD mode instead.

    • -1: Don't override LOD system
    • 1: Display High model
    • 2: Display Middle model
    • 3: Display Low model
    • 4: Prevent rendering
    Obj_arg2BooleanSMG2False

    Disable Shadow Far Clipping?: If set, far clipping of all shadows will be disabled while the player is inside this area. Thus, it temporarily overwrites the settings provided by a ShadowFarClipCtrlArea or a galaxy's ShadowControllerParam file.

      Switches

      NameGamesRequired?Description
      SW_APPEARBothFalse

      Appears when this switch is activated.

      SW_AWAKEBothFalse

      Enables rendering and resumes updates when this switch is active.

      Setup

      NameGamesRequired?DescriptionValues
      BaseMtxFollowerBothFalse

      Can follow another BaseMtxFollowTarget object.