Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: WaterArea

An area consisting of an invisible body of water that the player can swim in. Several other objects can interact with the water as well. It is not compatible with hemispherical volumes.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Push Speed: The speed to push the player when inside this area. Doesn't affect swimming on the water surface and doesn't work for spherical or hemispherical areas. For cube-shaped areas, the player will be pushed along the area's rotated Z axis. In cylindrical areas, however, the player will be pushed along the rotated Y axis.

    Obj_arg1IntegerBothFalse

    Water Type: What kind of water this area holds. Cold water periodically damages the player.

    • -1: Normal
    • 1: Cold water

    Switches

    NameGamesRequired?Description
    SW_APPEARBothFalse

    Appears when this switch is activated.

    SW_AWAKEBothFalse

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    BaseMtxFollowerBothFalse

    Can follow another BaseMtxFollowTarget object.