A generic map object with a model and collision that can use a different collision mesh if enabled.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | SMG2 | False | Use Tighter Collision?: If set, it will use a different collision mesh that is a bit tighter. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
| SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| DemoCast | SMG2 | False | Can take part in a cutscene. |