Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: WireCoverCage

A generic map object with a model and collision that can use a different collision mesh if enabled.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Use Tighter Collision?: If set, it will use a different collision mesh that is a bit tighter.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_DEADSMG2False

    Can be activated when the object is killed through a cutscene action.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    DemoCastSMG2False

    Can take part in a cutscene.