Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Category: Cutscenes

Internal NameClass NameDescriptionGamesArchiveInfo List
 AstroDomeDemoStarterAstroDomeDemoStarterLevel Select Fly-Out Cutscene

Sets up the cutscene for when the player flies to a galaxy in a Dome.

SMG1MapObjInfo
 CompleteEndingDemoObjCompleteEndingDemoObjLibrary Cutscene Object Holder

A holder that creates and registers several objects for the last cutscene in the Library Room.

SMG2MapObjInfo
 DemoGroupDemoExecutorCutscene

A basic in-stage cutscene.

BothMapDemoObjInfo
 DemoSubGroupDemoCastSubGroupCutscene Cast

An object used to connect a cutscene across multiple zones.

BothMapDemoObjInfo
 GrandStarReturnDemoStarterGrandStarReturnDemoStarterGrand Star Return Path

A controller used to specify the cutscene and path for when the player returns to the HUB after collecting a Grand Star.

BothMapObjInfo
 MarioFaceAfterGrandStarTakeOffDemoObjMarioFaceAfterGrandStarTakeOffDemoObjEnter New World Cutscene Object Holder

A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to a new world after collecting a Grand Star.

SMG2MapObjInfo
 MarioFaceEndStartPosCameraSetterDemoEndStartPosCameraSetterStarship Mario Intro Cutscene Holder

A holder that registers and stores the cutscenes that are used for entering/accessing the Starship Mario through various means.

SMG2MapObjInfo
 MarioFacePlanetTakeOffDemoObjMarioFacePlanetTakeOffDemoObjFirst World Map Entrance Cutscene Object Holder

A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to World 1 for the first time.

SMG2MapObjInfo
 MeetKoopaDemoObjMeetKoopaDemoObjBowser's First Appearance Cutscene Object Holder

A holder that creates and registers several objects that are used in the cutscene where Bowser is encountered for the first time in Peach's Castle.

SMG2MapObjInfo
 MovieStarterMovieStarterCutscene Video Player

Starts and plays a THP cutscene video which interrupts the current game scene.

SMG1MapObjInfo
 NormalEndingDemoObjNormalEndingDemoObjEnding Cutscene Object Holder

A holder that creates and registers several objects for the ending cutscene where Rosalina appears on Starship Mario.

SMG2MapObjInfo
 OpeningDemoObjOpeningDemoObjPrologue Cutscene Object Holder

A holder that creates and registers several objects for the prologue cutscene.

SMG2MapObjInfo
 PrepareKoopaFinalDemoObjPrepareKoopaFinalDemoObjBefore Final Bowser Cutscene Object Holder

A holder that creates and registers the objects used during the cutscene before entering Bowser's Galaxy Generator.

SMG2MapObjInfo
 PrologueDirectorPrologueDirectorStar Festival Prologue Controller

A cutscene controller that manages major parts of the prologue sequence. This includes the picture book story, Peach's letter and the short scene where Mario enters the castle town.

SMG1MapObjInfo
 SimpleDemoExecutorSimpleDemoExecutorShort Camera Cutscene

This object starts a short cutscene where a special camera focuses on something specific.

SMG2MapObjInfo
 StaffRollDemoObjStaffRollDemoObjCredits Sequence Object Holder

A holder that creates and registers several objects that appear during the credits sequence as well as the scrolling text.

SMG2MapObjInfo
 StarReturnDemoStarterStarReturnDemoStarterPower Star Return Path

A controller used to specify the sequence and path for when the player returns to the HUB after collecting a Power Star.

BothMapObjInfo
 TransformFaceTicoBabyDemoObjTransformFaceTicoBabyDemoObjStarship Mario Transformation Cutscene Object Holder

A holder that creates and registers some objects used for the cutscene where the Starship Mario is created.

SMG2MapObjInfo