Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Unused objects

Internal NameClass NameDescriptionGamesArchiveInfo List
 AssemblyBlockAssemblyBlockGeneric Space Junk Block [Unused]

A Space Junk block that retrieves a proper model using ShapeModelNo. However, no more models exist for this object.

SMG1MapObjInfo
 AsteroidASimpleEnvironmentObjLarge Decorative Asteroids

A group of many large asteroids that serve as decoration.

SMG1MapObjInfo
 AstroTorchLightBlueAstroEffectObjBlue Comet Observatory Torchlight

A blue torchlight that was meant to be used in the Comet Observatory.

SMG1MapObjInfo
 BathtubPlanetPlanetMap"BathtubPlanet" [Unfinished]

A bowl-shaped planet with checkered textures and hot water in the center that burns the player upon contact.

SMG1MapObjInfo
 BegomanRoomPlanetPlanetMap"BegomanRoomPlanet" [Unfinished]

An unfinished planet with checkered textures. It resembles JumpBeamerRoomPlanet.

SMG1MapObjInfo
 BgmProhibitAreaBgmProhibitAreaDeep Dark Music Mute Area

An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered.

SMG1MapAreaObjInfo
 BigBubbleBigBubbleBig Bubble

An unused standalone version of the Big Bubble that does not render. Can be entered and controlled by Mario.

SMG1MapObjInfo
 BigBubbleCameraSphereBigBubbleCameraAreaBig Bubble Camera Area [Sphere]

An area that causes the camera to change when the player enters it while riding a Big Bubble.

SMG1MapCameraCubeInfo
 BigBubbleGoalAreaBoxBigBubbleGoalAreaPop Big Bubble Area [Cube]

An area that pops any Big Bubble inside it. This may also activate a switch. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 BigBubbleGoalAreaCylinderBigBubbleGoalAreaPop Big Bubble Area [Cylinder]

An area that pops any Big Bubble inside it. This may also activate a switch.

SMG1MapAreaObjInfo
 BigBubbleGoalAreaSphereBigBubbleGoalAreaPop Big Bubble Area [Sphere]

An area that pops any Big Bubble inside it. This may also activate a switch.

SMG1MapAreaObjInfo
 BigBubbleSwitchBoxBigBubbleSwitchAreaBig Bubble Switch Area [Cube]

An area that activates a switch once the player enters it while riding a Big Bubble. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 BigBubbleSwitchCylinderBigBubbleSwitchAreaBig Bubble Switch Area [Cylinder]

An area that activates a switch once the player enters it while riding a Big Bubble.

SMG1MapAreaObjInfo
 BigBubbleSwitchSphereBigBubbleSwitchAreaBig Bubble Switch Area [Sphere]

An area that activates a switch once the player enters it while riding a Big Bubble.

SMG1MapAreaObjInfo
 BigObstructBubbleGeneratorBigBubbleGeneratorImmovable Big Bubble Generator

Creates Big Bubbles that can't be moved by the player.

SMG1MapObjInfo
 BigRelayPlanetBPlanetMap"Temporary High Model" [BigRelayPlanetB]

An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it.

SMG1MapObjInfo
 BindEndAreaBindEndArea"BindEnd" Area [Useless]

A useless area object that has no actual effect in-game.

SMG2MapAreaObjInfo
 BindEndCubeBindEndArea"BindEnd" Area [Cube, Useless]

A useless area object that has no actual effect in-game.

SMG1MapAreaObjInfo
 BloomCylinderBloomAreaBloom Effect Area [Cylinder]

An area that enables bloom shading for compatible objects when entered.

SMG1MapAreaObjInfo
 BloomFlowerBloomFlower"BloomFlower" [Broken]

Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 BombBombHeiBomb

A bomb that can be picked-up (to light its fuse) and thrown.

BothMapObjInfo
 BossPlanetR50PlanetMap"BossPlanetR50" [Unfinished]

A huge unused planet with 14 smaller planets surrounding it.

SMG1MapObjInfo
 BrightObjBrightObjBright Light Effect

A bright light that creates a lens flare effect when looked at.

SMG1MapObjInfo
 BroadBeanPlanetAPlanetMapE3 Demo -- Bean Planet

An unused bean-shaped planet that could be seen in the E3 2006 demo.

SMG1MapObjInfo
 CameraRepulsiveCylinderCameraRepulsiveCylinderRepulse Camera Area [Cylinder]

Repulses the camera away from this area when the camera enters it.

SMG1MapAreaObjInfo
 CameraRepulsiveSphereCameraRepulsiveSphereRepulse Camera Area [Sphere, Useless]

A useless area object that has no actual effect in-game due to unfinished coding.

SMG1MapAreaObjInfo
 CaretakerGarbageSimpleMapObjGearmo Garbage Cart [Unfinished]

An unused garbage cart for a Gearmo that lacks collision.

SMG1MapObjInfo
 CelestrialAreaCelestrialAreaLimited Flying Range Area

An area that will keep the player in if they are using the Flying power-up.

SMG2MapAreaObjInfo
 ChildMerameraMerameraLi'l Cinder [Child]

A Li'l Cinder that is used for special ChildObj setups.

SMG1MapChildObjInfo
 ClipAreaBottomConeClipAreaCone-Shaped Matter Splatter Hole [Bottom Centered]

A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the base's center.

SMG1MapMapPartsInfo
 ClipAreaBoxCenterClipAreaBox-Shaped Matter Splatter Hole [Volume Centered]

A box-shaped Matter Splatter hole. The origin is in the center of the box.

SMG2MapMapPartsInfo
 ClipAreaCenterBoxClipAreaBox-Shaped Matter Splatter Hole [Volume Centered]

A box-shaped Matter Splatter hole. The origin is in the center of the box.

SMG1MapMapPartsInfo
 ClipAreaCylinderClipAreaCylindrical Matter Splatter Hole

A cylindrical Matter Splatter hole.

SMG2MapMapPartsInfo
 ClipAreaTopConeClipAreaCone-Shaped Matter Splatter Hole [Top Centered]

A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the top.

SMG1MapMapPartsInfo
 ClipFieldFillDrawClipFieldFillDrawFill Bright Matter Splatter Surface Controller [Broken]

A broken controller that would have rendered Matter Splatter surfaces with a bright glowing overlay. Does not work because its rendering is not enabled.

SMG1MapObjInfo
 ClipFieldMapPartsClipFieldMapPartsGeneric Matter Splatter Map Object [Unused]

A Matter Splatter object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. Parts of it become visible when they are inside a ClipArea. The collision will not be clipped, though.

SMG1MapObjInfo
 CometFireDanceAreaCometFireDanceAreaForce Straight Line Running Area

An area that, when entered, forces the player to run in a straight line.

SMG2MapAreaObjInfo
 CometHopperAreaCometHopperAreaForce Spring Power-Up Area

An area that, when entered, forces the player to use the Spring power-up.

SMG2MapAreaObjInfo
 CometNoSpinAreaCometNoSpinAreaForce No Spinning Area

An area that, when entered, disables the Spin Attack.

SMG2MapAreaObjInfo
 CometRainbowAreaCometRainbowAreaForce Rainbow Power-Up Area

An area that, when entered, forces the player to wear the Rainbow Star power-up.

SMG2MapAreaObjInfo
 CountFlowerPowerStarCountFlowerFlower Counter Power Star Spawner

An object that activates a switch and spawns a Power Star once all of its flowers have appeared.

SMG2MapObjInfo
 CrystalSwitchCrystalSwitchCrystal Switch

A Zelda-like crystal that can activate a switch when touched.

SMG1MapObjInfo
 CubeBubbleExRotateWallSRotateMoveObj"CubeBubbleExRotateWallS" [Unfinished]

An unfinished rotating wall, like the green metal one used in Bubble Blast Galaxy. It has a checkerboard texture.

SMG1MapMapPartsInfo
 DashChargeAreaDashChargeAreaFast Running Area

An area that, when entered, turns the player yellow and causes them to run faster.

SMG2MapAreaObjInfo
 DashChargeCylinderDashChargeAreaFast Running Area [Cylinder]

An area that, when entered, turns the player yellow and causes them to run faster.

SMG1MapAreaObjInfo
 DemoAstroPlanetPlanetMapComet Observatory for Cutscene

A model of the Comet Observatory that appears during the ending cutscene. This standalone version of the object is unused.

SMG2MapObjInfo
 DemoTitleAnimDemoTitleAnimTitle Screen Animation Controller [Unusable]

A controller that controls the animations used on the Title Screen. It is internally used and does nothing when placed in a stage.

SMG2MapObjInfo
 DemoTitlePlanetPlanetMapTitle Screen Planets

The decorative planets seen on the title screen. They have no collision. This standalone version of the object is unused.

SMG2MapObjInfo
 DepthOfFieldCylinderDepthOfFieldAreaDepth of Field Area [Cylinder]

An area that changes the screen depth if the player enters it.

SMG1MapAreaObjInfo
 DepthOfFieldSphereDepthOfFieldAreaDepth of Field Area [Sphere]

An area that changes the screen depth if the player enters it.

SMG1MapAreaObjInfo
 DiskFlowerPlanetPlanetMapE3 Demo -- House Disk Planet

An early version of Good Egg Galaxy's starting planet that can be seen in the E3 2006 demo.

SMG1MapObjInfo
 DragonHeadFlowerDragonHeadFlowerDragon Head Flower

An immobile plant that inhales and launches the player if they are riding a Star Ball.

SMG1MapObjInfo
 DrainPipeBubbleAEffectObjR500F50Splashing Water Bubbles Effect

An effect that consists of splashing water bubbles.

SMG1MapObjInfo
 DrainPipeBubbleBEffectObjR500F50Raising Water Bubbles Effect

An effect that consists of raising water bubbles.

SMG1MapObjInfo
 EffectAreaEffectAreaFlower Petals Effect Area

An area that changes the dust cloud effects into flower petals when the player is running or stomping.

SMG2MapAreaObjInfo
 EffectObjSampleEffectObjR1000F50Vortex Effect

An unused vortex particle effect.

SMG1MapObjInfo
 ExterminateMerameraPlanetPlanetMap"ExterminateMerameraPlanet" [Unused]

An unfinished planet that consists of three joined lava planets.

SMG1MapObjInfo
 ExterminationMerameraExterminationCheckerPower Star Spawner [Li'l Cinders]

A controller that spawns a Power Star if all assigned ChildMeramera objects have been killed.

SMG1MapObjInfo
 FallsAreaFallsAreaWaterfall Effect Area

An area that makes waterfall splash effects appear around the player.

SMG2MapAreaObjInfo
 FlagDiscPlanetCPlanetMapFarClippable"FlagDiscPlanetC" [Unused]

An unused orange disk planet that would have been used in Gusty Garden Galaxy.

SMG1MapObjInfo
 FlagSurfingFlagPenguin Flag

A flag with a penguin face on it. Seen in the background of Loopdeeloop Galaxy and Loopdeeswoop Galaxy.

BothMapObjInfo
 FlameGunFlameGunFire Ball Pig

An unfinished pig statue that shoots invisible fire.

SMG1MapObjInfo
 FlexibleSphereFlexibleSphereGeneric Scaling Map Object [Unused]

A shrinking and rising object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object.

SMG1MapObjInfo
 FloaterLandPartsAPlanetMap"FloaterLandPartsA" [Unfinished]

An unfinished set of models intended to be used in Buoy Base Galaxy.

SMG1MapObjInfo
 FloaterLandPartsFrameSimpleMapObj"FloaterLandPartsFrame" [Unfinished]

An unfinished version of the metal frame used in Buoy Base Galaxy.

SMG1MapObjInfo
 GlaringLightAreaGlaringLightAreaGlaring Light Area

A shining light area that kills Boos when they enter it.

SMG2MapAreaObjInfo
 GliderBazookaMogucchiShooterCannonballs Undergrunt Gunner [Duplicate]

An unused duplicate of GliderShooter, which is an Undergrunt Gunner that shoots cannonballs.

SMG2MapObjInfo
 GraveStoneDPlanetMap"GraveStoneD" [Unfinished]

An unfinished L-shaped block that was meant to be used in Space Junk Galaxy.

SMG1MapObjInfo
 GraveStoneEPlanetMap"GraveStoneE" [Unfinished]

A very small unfinished spherical planet that was meant to be used in Space Junk Galaxy.

SMG1MapObjInfo
 GravityDustEffectObjGravityDustGravity Dust

An unused particle effect that indicates the gravity direction.

SMG1MapObjInfo
 HeavySteeringAreaHeavySteeringAreaHard Turning Controls Area

An area that makes it harder to steer the player around.

SMG2MapAreaObjInfo
 HiTowerGoalPlanetPlanetMap"Temporary High Model" [HiTowerGoalPlanet]

An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it.

SMG1MapObjInfo
 HitWallTimerSwitchHitWallTimerSwitchTimed Wall Button

A button that activates a switch for a set amount of time when hit.

SMG1MapObjInfo
 HomePlanetPlanetMapE3 Demo -- Starting Planet

An unused planet with egg-shaped structures and large beach that was used in the E3 2006 demo.

SMG1MapObjInfo
 InfernoMarioInfernoMarioNeutral Cosmic Clone [Broken]

A broken Cosmic Clone that remains passive until the player approaches it. It does not work because it tries to load the nonexistent "Manekuri" model.

SMG2MapObjInfo
 InvisibleWallBattleShipATransparentWallInvisible Battlerock Wall

An invisible wall that was most likely meant to be used in Battlerock Galaxy.

SMG1MapObjInfo
 InvisibleWallGCapture10x10InvisiblePolygonObjGCaptureInvisible Pull Star Wall 10x10

An invisible wall of the size 10x10 that is used to restrict the player's movement while they are using a Pull Star.

SMG1MapObjInfo
 InvisibleWallJump10x10InvisiblePolygonObjInvisible Wall-Jumpable Wall 10 x 10

An invisible wall of the size 10x10 that the player can Wall Jump from.

SMG1MapObjInfo
 ItemBlockSwitchItemBlockSwitch ? Block

A ? Block that triggers a switch after being hit.

BothMapObjInfo
 JirairaJirairaBowser Land Mine

A land mine with Bowser's emblem on the trigger that charges and explodes upon contact. It regenerates after a few seconds.

SMG1MapObjInfo
 KillerGunnerTripleSimpleEnvironmentObjTriple Bullet Bill Blaster

An unused set of three cannons that shoot Bullet Bills. Also features a large hole that fits a Chomp. The enemies have to be added as separate objects.

SMG1MapObjInfo
 KoopaBattleMapCoinPlateKoopaBattleMapCoinPlateBowser Battle Green Plate

A standalone version of the green metal plates seen during the boss battles against Bowser. They release a Coin when smashed by Bowser.

SMG1MapObjInfo
 KoopaBattleMapPlateKoopaBattleMapPlateBowser Battle Bronze Plate

A standalone version of the bronze plates seen during the boss battles against Bowser. They release Star Bits when smashed by Bowser.

SMG1MapObjInfo
 KoopaBattleSkySkyBowser Fight Sky

The sky model used during the fights against Bowser in Bowser's Lava Lair, Bowser's Gravity Gauntlet and Bowser's Galaxy Generator.

SMG2MapObjInfo
 KoopaLastBattleSkySkyFinal Bowser Fight Sky

The vortex sky used during the final fight against Bowser in Bowser's Galaxy Generator.

SMG2MapObjInfo
 KoopaVS2PartsDarkMatterESimpleMapObjDark Matter Plant -- Dark Matter [Slim Rectangle]

An unused long and slim rectangle of Dark Matter.

SMG1MapObjInfo
 KoopaVS2PartsRestStepBSimpleMapObjDark Matter Plant -- Long Rounded Stone Platform

An unused long stone platform with round edges.

SMG1MapObjInfo
 KoopaVS3HoleSunInsidePlanetPlanetMapGalaxy Reactor -- Colossal Hollow Lava Planet Interior

A standalone variant of the colossal lava planet's interior.

SMG1MapObjInfo
 KoopaVS3HoleSunPlanetPlanetMapGalaxy Reactor -- Colossal Hollow Lava Planet Exterior

A standalone version of the galaxy-sized hollow spherical lava planet with holes.

SMG1MapObjInfo
 LavaSparksLEffectObj50x50x10SyncClippingLarge Lava Sparks Effect

A large lava sparks particle effect.

SMG1MapObjInfo
 LavaStrangeRockTableLavaStrangeRockMelty Molten -- Stalagmite Platform

An unused stalagmite platform.

SMG1MapObjInfo
 MarioActorMarioActorMario/Luigi

Creates a clone of the player that can be controlled. May also be used as the actual spawn point. Should not be used in actual levels!

SMG1MapObjInfo
 MarioLauncherAttractorMarioLauncherAttractorPlayer Cannon Gravity

A gravity area that attracts the player towards its center point while they are being launched from a cannon.

SMG1MapPlanetObjInfo
 MechaKoopaPartsWreckASimpleMapObjToy Time -- Stationary Left Mecha-Bowser Arm

A non-rotating and metal version of Mecha-Bowser's left arm that is not used in the actual level.

SMG1MapObjInfo
 MercatorFixPartsMercatorFixPartsGeneric Fixed Mercator Map Object [Unused]

A stationary object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object.

SMG1MapObjInfo
 MercatorRailMovePartsMercatorRailMovePartsGeneric Moving Mercator Map Object [Unused]

A path-moving object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object.

SMG1MapMapPartsInfo
 MercatorRotatePartsMercatorRotatePartsGeneric Rotating Mercator Map Object [Unused]

A rotating object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object.

SMG1MapMapPartsInfo
 MeteoContainerMeteoContainerDestroyable Meteor

An unfinished meteor that can be destroyed by spinning into it while the tornado state is active.

SMG1MapObjInfo
 MiniKoopaBattleVs3GalaxyMiniatureGalaxyDome Warp to Bowser's Galaxy Reactor

An unused yet fully functional selectable Dome warp to Bowser's Galaxy Reactor.

SMG1MapObjInfo
 MirrorAreaMirrorAreaMirror Reflection Area

An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models.

SMG2MapAreaObjInfo
 MirrorModelPeachCastleSimpleMirrorReflectionObjPeach's Castle -- Castle Mirror Model

A mirrored model of Peach's Castle that was intended to be used in the prologue stage or Grand Finale Galaxy.

SMG1MapObjInfo
 MirrorReflectionPeachCastleSimpleMirrorObjPeach's Castle -- Castle Reflection Model

A layer of water that reflects compatible objects when placed in a MirrorArea. It was intended to be used in the prologue stage or Grand Finale Galaxy.

SMG1MapObjInfo
 MogucchiRefuseTerritoryMogucchiRefuseTerritory"MogucchiRefuseTerritory" [Useless]

A useless generic object that serves no actual purpose.

SMG1MapObjInfo
 OceanFloaterTowerRotateStepCRotateMoveObj"OceanFloaterTowerRotateStepC" [Unfinished]

An unused and unfinished rotating platform with checkered textures that was meant to be used in Buoy Base Galaxy.

SMG1MapMapPartsInfo
 OceanJShapePlanetPlanetMap"OceanJShapePlanet" [Unused]

A near-perfect copy of the J-shaped planet from Melty Molten Galaxy, but with water and different textures.

SMG1MapObjInfo
 OctopusTrapPlanetPlanetMap"Temporary High Model" [OctopusTrapPlanet]

An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it.

SMG1MapObjInfo
 OnimasuCubeOnimasuArea"Onimasu" Area [Cube, Useless]

A useless area object that has no actual effect in-game.

SMG1MapAreaObjInfo
 OtaKingBathPlanetMapE3 Demo -- King Kaliente's Planet

The version of King Kaliente's planet used in the E3 2006 demo.

SMG1MapObjInfo
 PeanutPlanetPlanetMapE3 Demo -- Peanut Planet

An early version of PeanutMudPlanet that appeared in the E3 2006 demo.

SMG1MapObjInfo
 PetitPorterExitPointPetitPorterExitPointBonus Planet Teleporter Exit Point

An optional point that can be used to define the location where the bonus planet teleporter will teleport the player to after the timer ran out.

SMG2MapObjInfo
 PieFortressPlanetMapE3 Demo -- Chomp Saucer Planet

An unused version of Good Egg Galaxy's chomp saucer planet with a destroyed tower in the center. It appeared in the E3 2006 demo.

SMG1MapObjInfo
 PipeModeCubePipeModeCubeRedirect Player Movement Area [Cube]

An area that changes the direction the player is moving to by 90 degrees as soon as entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PlaneCollisionAreaPlaneCollisionAreaExtended Item Sensor Area

An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it.

SMG2MapAreaObjInfo
 PlanetDiskPlanetMap"PlanetDisk" [Unused]

An unused and unfinished disk-shaped planet with a large flower field, two realistic trees and a big mushroom.

SMG1MapObjInfo
 PlayerMorphLimitAreaPlayerMorphLimitAreaRestrict Power-Up Usage Area

Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off.

SMG2MapAreaObjInfo
 PlayerSeSpherePlayerSeAreaPlayer Falling Sound Area [Sphere]

Plays the "long fall" sound effect while the player is airborne inside this area.

SMG1MapAreaObjInfo
 PoleNoModelPoleInvisible Climbable Pole

An invisible version of a pole.

BothMapObjInfo
 PoleObstaclePartsBPoleObstaclePartsRolling Masterpiece -- Red Paintbrush

A large red paintbrush used in Rolling Masterpiece Galaxy.

SMG2MapObjInfo
 PolygonCodeRecoveryBowlInvisiblePolygonObjInvisible Bowl Collision

An unused bowl-shaped collision object.

SMG1MapObjInfo
 PolygonCodeRecoveryPlateInvisiblePolygonObjInvisible Plate Collision

An unused plate-shaped collision object.

SMG1MapObjInfo
 PostOutlineAreaPostOutlineAreaPost Outline Area

An area that renders a thick outline on the screen when entered.

SMG2MapAreaObjInfo
 PTimerSwitchPTimerSwitchP-Switch

A blue P-Switch that disappears and activates a switch when stepped on.

SMG1MapObjInfo
 PullTargetBridgePullTargetBridge"PullTargetBridge" [Broken]

Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 RasterScrollAreaRasterScrollAreaWobbling Screen Area

An area that, when entered, creates a wobbling screen effect.

SMG2MapAreaObjInfo
 RelayPlanetCPlanetMapE3 Demo -- Wood Planet

An unused wooden planet that was used in the E3 2006 demo.

SMG1MapObjInfo
 RelayPlanetHPlanetMap"RelayPlanetH" [Unused]

A planet very similar to the metal planets in Gateway Galaxy. It has a place on one end for a cannon or a similar square-shaped object.

SMG1MapObjInfo
 RevolvingWayRevolvingWayPointer-Rotatable Cylinder [Unfinished]

An unfinished cylindrical object that the player can go through and rotate using the pointer.

SMG1MapObjInfo
 SandUpDownTowerBreakableWallASimpleBreakableObjDusty Dune -- Destroyable Crate A

A tall destroyable wood box intended to be used in Dusty Dune Galaxy.

BothMapObjInfo
 ScreenBlurCubeScreenBlurAreaMotion Blur Area [Cube]

An area that blurs the screen when moving the camera around. The cube's origin is the volume's center.

SMG1MapAreaObjInfo
 ScreenBlurCylinderScreenBlurAreaMotion Blur Area [Cylinder]

An area that blurs the screen when moving the camera around.

SMG1MapAreaObjInfo
 ScreenBlurSphereScreenBlurAreaMotion Blur Area [Sphere]

An area that blurs the screen when moving the camera around.

SMG1MapAreaObjInfo
 SeaBottomBigDoorCRailDemoMoveObjDeep Dark -- Golden Underwater Gate

An unused golden gate that was meant to be used in Deep Dark Galaxy.

SMG1MapObjInfo
 SeaStormPlanetPlanetMap"Temporary High Model" [SeaStormPlanet]

An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it.

SMG1MapObjInfo
 SeesawMoveNutASeesawMoveNut"SeesawMoveNutA" [Unfinished]

An unfinished early version of the moving screw nuts from Dreadnought Galaxy.

SMG1MapMapPartsInfo
 SeesawMoveNutCSeesawMoveNut"SeesawMoveNutC" [Unfinished]

An unfinished moving cylindrical screw with checkered textures.

SMG1MapMapPartsInfo
 SimpleBloomCylinderSimpleBloomAreaSimple Bloom Effect Area [Cylinder]

An area that creates a simple bloom shader effect that affects any object when entered.

SMG1MapAreaObjInfo
 SimpleBloomSphereSimpleBloomAreaSimple Bloom Effect Area [Sphere]

An area that creates a simple bloom shader effect that affects any object when entered.

SMG1MapAreaObjInfo
 SimpleNormalMapObjSimpleNormalMapObjGeneric No Shadow Map Object [Unused]

A generic object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. No other object shadows will appear on its surface.

SMG1MapObjInfo
 SkeletalFishBabyRailSkeletalFishBabyRail"SkeletalFishBabyRail" [Useless]

A useless object that has no actual effect in-game.

SMG1MapObjInfo
 SmokeEffectColorAreaSmokeEffectColorAreaRunning Dust Color Area

An area that can be used to change the running dust particles color.

SMG2MapAreaObjInfo
 SnowFloorTileSnowFloorTileSnow Tile

An unused square snow tile.

SMG1MapObjInfo
 SpaceDustSEffectObj20x20x10SyncClippingSmall Space Dust Effect

A small space dust effect consisting of round particles.

SMG1MapObjInfo
 SpinCloudBlockSpinCloudBlockCloud Flower Platform [Unusable]

A single cloud platform created by the Cloud power-up. Does nothing when placed directly, though.

SMG2MapObjInfo
 SpinCloudMarioItemSpinCloudItemCloud Flower [Duplicate]

An unused duplicate of the Cloud Flower object.

SMG2MapObjInfo
 SpotLightVolumeDrawSpotLightVolumeDrawFill Blue Matter Splatter Surface Controller [Broken]

A broken controller that would have rendered Matter Splatter surfaces with a dark blueish overlay. Does not work because its rendering is not enabled.

SMG1MapObjInfo
 StarCreekWaterfallLEffectObjR1000F50Cosmic Cove -- Waterfall Splashes Effect [Duplicate]

A standalone duplicate of the waterfall splash effects seen on Cosmic Cove Galaxy's main planet.

SMG2MapObjInfo
 StardustHillPlanetPlanetMap"StardustHillPlanet"

An unused hemispherical grass planet that can be seen in the level selection model for Good Egg Galaxy.

SMG1MapObjInfo
 StarDustStarRotateMoveObj"StarDustStar" [Unused]

A strange unfinished planet with several hills, including a question mark-shaped one.

SMG1MapMapPartsInfo
 StarManFortPlanetMap"StarManFort" [Unused]

The infamous unused large fortress planet that was scrapped during development.

SMG1MapObjInfo
 StarrySkySkyStarry Sky

A colorful sky model featuring many stars.

SMG1MapObjInfo
 SubmarineVolcanoSmallColumnSubmarineVolcanoBigColumnBonefin -- Large Shell

An unused large destroyable shell that generates air bubbles when destroyed.

SMG1MapObjInfo
 SunLightAreaBoxSunLightAreaSunlight Area [Cube]

An area of "invisible light" that will kill any Boos or remove the Boo power-up from the player when entered.

SMG1MapAreaObjInfo
 SunshadeMapPartsSunshadeMapPartsGeneric Sunshade Map Object [Unused]

A generic object with a special collision model to protect Boo's and the Boo power-up from sunlight (SunLightArea). It retrieves a proper model using ShapeModelNo, however, no more models exist for this object.

SMG1MapObjInfo
 SurprisedGalaxySurprisedGalaxyPortal to Loopdeeloop Galaxy

A green portal that opens Loopdeeloop Galaxy's Star select screen when touched during a Launch Star flight.

SMG1MapObjInfo
 SwitchBoxSwitchBoxRed ? Block

An unused red and pink ? Block that activates a switch when destroyed.

SMG1MapObjInfo
 TakoBarrelBSimpleMapObjSmall Octopus Barrel

An unused smaller version of TakoBarrelA.

SMG1MapObjInfo
 TakoHeiRelayPlanetPlanetMap"TakoHeiRelayPlanet" [Unused]

An unused spherical planet that features several locked metal hatches.

SMG1MapObjInfo
 TreasureBoxCrackedBlueChipTreasureBoxCrackedCracked Treasure Chest with Blue Chip

A gray treasure chest that reveals a Blue Chip when opened.

SMG1MapObjInfo
 TreasureBoxCrackedCoinTreasureBoxCrackedCracked Treasure Chest with Coin

A gray treasure chest that reveals a Coin when opened.

SMG1MapObjInfo
 TreasureBoxCrackedPowerStarTreasureBoxCrackedCracked Treasure Chest with Power Star

A gray treasure chest that reveals a Power Star when opened.

SMG1MapObjInfo
 TreasureBoxCrackedYellowChipTreasureBoxCrackedCracked Treasure Chest with Star Chip

A gray treasure chest that reveals a Star Chip when opened.

SMG1MapObjInfo
 TreeCubePoleCubic Birch Tree [Broken]

A climbable birch tree with tall cubic leaves. This object usually crashes the game due to missing collision.

SMG1MapObjInfo
 TrickRabbitGhostTrickRabbitInvisible Escaping Star Bunny

An unused variant of the escaping Star Bunny that turns invisible while it moves around. Requires a proper ObjNameTable entry in order to be used.

BothMapObjInfo
 Tripod2BossTripodBossMegaleg [Duplicate]

An exact copy of the normal TripodBoss model file. Usually crashes due to a missing file called Tripod2BossLegShadow.

SMG1MapObjInfo
 TripodBossCoinTripodBossCoinMegaleg Coin

A regular Coin that was intended to be used on Megaleg.

SMG1MapObjInfo
 TripodBossFixPartsTripodBossFixPartsGeneric Fixed Megaleg Object [Unused]

A fixed segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object.

SMG1MapMapPartsInfo
 TriPodBossLeg3BTripodBossFixPartsMegaleg Ankle Connector Piece [Unfinished]

An unfinished segment that would have connected the foot and the short ankle piece.

SMG1MapMapPartsInfo
 TriPodBossLeg3CTripodBossFixPartsMegaleg Foot [Unfinished]

A textureless unfinished early version of a Megaleg foot.

SMG1MapMapPartsInfo
 TripodBossRailMovePartsTripodBossRailMovePartsGeneric Moving Megaleg Object [Unused]

A path-moving segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object.

SMG1MapMapPartsInfo
 TripodBossRotatePartsTripodBossRotatePartsGeneric Rotating Megaleg Object [Unused]

A rotating segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object.

SMG1MapMapPartsInfo
 TsukidashikunBigRailBlockLarge Bomp [Unfinished]

An unfinished large version of the Bomp, but the model is still visually the same size as the regular one, leading to visually weird collision.

SMG1MapObjInfo
 TubeSliderCrystalTubeSliderCrystalSlider Crystal [Broken]

A destroyable crystal intended to be used on sliders. Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 TubeSliderJumpStepTubeSliderJumpStepSlider Trampoline [Broken]

An object that causes the player to jump. It was intended to be used on sliders. Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 TubeSliderTicoCoinTicoCoinSlider Comet Medal

A variant of the Comet Medal item that is intended to be used in slider sections.

SMG2MapObjInfo
 TurtleBeamKameckKameckKoopa Shell Magikoopa

A Magikoopa that casts Koopa Shells.

SMG1MapObjInfo
 TwinPeanutsPlanetBPlanetMap"PeanutPlanet" [Duplicate]

An exact duplicate of the unused PeanutPlanet.

SMG1MapObjInfo
 UFOBlueStarCupsuleBlueStarCupsulePlanetPull Star UFO Platform

A UFO platform with a usable Pull Star inside the glass capsule on the top side.

SMG1MapObjInfo
 WanwanSearchBigWanwanSearchLarge Silver Chomp [Broken]

A large, more aggressive version of a Silver Chomp. Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 WarpCubeWarpCubeWarp Area [Cube]

An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. The cube's origin is the base's center.

BothMapAreaObjInfo
 WaterTransparentPlanetPlanetMap"Temporary High Model" [WaterTransparentPlanet]

An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it.

SMG1MapObjInfo
 WhirlPoolWhirlPoolDecorative Whirlpool

A decorative whirlpool that is meant to connect the water surface to an actual WhirlPoolAccelerator.

SMG1MapObjInfo
 WingBlockCoinWingBlockWinged Coin ? Block

A winged ? Block which drops a Coin after being hit.

SMG2MapObjInfo
 WorldMap01SkyProjectionMapSkyWorld 1 Sky

The sky model from World 1.

SMG2MapObjInfo
 WorldMap02SkyProjectionMapSkyWorld 2 Sky

The sky model from World 2.

SMG2MapObjInfo
 WorldMap03SkyProjectionMapSkyWorld 3 Sky

The sky model from World 3.

SMG2MapObjInfo
 WorldMap04SkyProjectionMapSkyWorld 4 Sky

The sky model from World 4.

SMG2MapObjInfo
 WorldMap05SkyProjectionMapSkyWorld 5 Sky

The sky model from World 5.

SMG2MapObjInfo
 WorldMap06SkyProjectionMapSkyWorld 6 Sky

The sky model from World 6.

SMG2MapObjInfo
 WorldMap07SkyProjectionMapSkyWorld S Sky

The sky model from World S.

SMG2MapObjInfo
 YoshiBlockYoshiBlockDash Yoshi Block [Broken]

A block that can be dashed into with Dash Yoshi. Model files have been removed. Therefore, the object is useless.

SMG2MapObjInfo
 ZeroGravitySphereZeroGravitySphereZero Gravity [Sphere Range]

A gravity area of zero gravity. This one has a spherical range.

SMG2MapPlanetObjInfo
 ZoneHaloHaloBlue Shine of Light

A decorative bright blue light, similar to the light used around Power Stars (PowerStarHalo).

SMG1MapObjInfo