Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Category: Areas

Internal NameClass NameDescriptionGamesArchiveInfo List
 AreaMoveSphereAreaMoveSphereCollision Push Movement Area [Sphere]

Moves compatible objects if they are on AreaMove collision triangles.

BothMapAreaObjInfo
 AstroChangeStageCubeAstroChangeStageCubeComet Observatory Change Stage Area [Cube]

An area that will exit the current scene and start another one. For example, this is used to go to the different Domes on the Comet Observatory. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 AstroOverlookAreaCylinderAstroOverlookAreaShow Comet Observatory Labels Area [Cylinder]

Displays the labels for the different parts of the Comet Observatory. Requires an actual AstroOverlookObj placed in the stage.

SMG1MapAreaObjInfo
 AudioEffectAreaAudioEffectAreaAudio Effect Area

Enables a different audio effect once entered.

SMG2SoundAreaObjInfo
 AudioEffectCubeAudioEffectAreaAudio Effect Area [Cube]

Enables a different audio effect once entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 AudioEffectCylinderAudioEffectAreaAudio Effect Area [Cylinder]

Enables a different audio effect once entered.

SMG1MapAreaObjInfo
 AudioEffectSphereAudioEffectAreaAudio Effect Area [Sphere]

Enables a different audio effect once entered.

SMG1MapAreaObjInfo
 BeeWallShortDistAreaBeeWallShortDistAreaFaster Bee Flight Area

Allows the Bee power-up to fly a longer distance than usual if the player is inside this area.

SMG2MapAreaObjInfo
 BeeWallShortDistAreaCubeBeeWallShortDistAreaFaster Bee Flight Area [Cube]

Allows the Bee power-up to fly a longer distance than usual if the player is inside this area. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 BgmChangeAreaBgmChangeAreaMusic Change Area

Changes the stage's background music in various different ways if entered.

SMG2SoundAreaObjInfo
 BgmProhibitAreaBgmProhibitAreaDeep Dark Music Mute Area

An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered.

SMG1MapAreaObjInfo
 BgmVolumeFadeAreaBgmVolumeFadeAreaMusic Volume Area

Changes the background music's volume if entered.

SMG2SoundAreaObjInfo
 BigBubbleCameraBoxBigBubbleCameraAreaBig Bubble Camera Area [Cube]

An area that causes the camera to change when the player enters it while riding a Big Bubble. The cube's origin is the volume's center.

SMG1MapCameraCubeInfo
 BigBubbleCameraCylinderBigBubbleCameraAreaBig Bubble Camera Area [Cylinder]

An area that causes the camera to change when the player enters it while riding a Big Bubble.

SMG1MapCameraCubeInfo
 BigBubbleCameraSphereBigBubbleCameraAreaBig Bubble Camera Area [Sphere]

An area that causes the camera to change when the player enters it while riding a Big Bubble.

SMG1MapCameraCubeInfo
 BigBubbleGoalAreaBoxBigBubbleGoalAreaPop Big Bubble Area [Cube]

An area that pops any Big Bubble inside it. This may also activate a switch. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 BigBubbleGoalAreaCylinderBigBubbleGoalAreaPop Big Bubble Area [Cylinder]

An area that pops any Big Bubble inside it. This may also activate a switch.

SMG1MapAreaObjInfo
 BigBubbleGoalAreaSphereBigBubbleGoalAreaPop Big Bubble Area [Sphere]

An area that pops any Big Bubble inside it. This may also activate a switch.

SMG1MapAreaObjInfo
 BigBubbleSwitchBoxBigBubbleSwitchAreaBig Bubble Switch Area [Cube]

An area that activates a switch once the player enters it while riding a Big Bubble. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 BigBubbleSwitchCylinderBigBubbleSwitchAreaBig Bubble Switch Area [Cylinder]

An area that activates a switch once the player enters it while riding a Big Bubble.

SMG1MapAreaObjInfo
 BigBubbleSwitchSphereBigBubbleSwitchAreaBig Bubble Switch Area [Sphere]

An area that activates a switch once the player enters it while riding a Big Bubble.

SMG1MapAreaObjInfo
 BloomAreaBloomAreaBloom Effect Area

An area that enables bloom shading for compatible objects when entered.

SMG2MapAreaObjInfo
 BloomCubeBloomAreaBloom Effect Area [Cube]

An area that enables bloom shading for compatible objects when entered. The cube's origin is the volume's center.

SMG1MapAreaObjInfo
 BloomCylinderBloomAreaBloom Effect Area [Cylinder]

An area that enables bloom shading for compatible objects when entered.

SMG1MapAreaObjInfo
 BloomSphereBloomAreaBloom Effect Area [Sphere]

An area that enables bloom shading for compatible objects when entered.

SMG1MapAreaObjInfo
 BlueStarGuidanceAreaBlueStarGuidanceAreaPull Star Explanation Area

An area that, if entered, notifies the player how to use Pull Stars.

SMG2MapAreaObjInfo
 BlueStarGuidanceCubeBlueStarGuidanceAreaPull Star Explanation Area [Cube]

An area that, if entered, notifies the player how to use Pull Stars. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 CameraAreaCubeCameraAreaCamera Area

An area that causes the camera to change when the player enters it.

SMG2MapCameraCubeInfo
 CameraRepulsiveCylinderCameraRepulsiveCylinderRepulse Camera Area [Cylinder]

Repulses the camera away from this area when the camera enters it.

SMG1MapAreaObjInfo
 CancelBeeMorphAreaCancelBeeMorphAreaCancel Bee Power-Up Area

Removes the Bee power-up from the player if they go inside the area.

SMG2MapAreaObjInfo
 CelestrialAreaCelestrialAreaLimited Flying Range Area

An area that will keep the player in if they are using the Flying power-up.

SMG2MapAreaObjInfo
 CelestrialSphereCelestrialAreaLimited Flying Range Area [Sphere]

An area that will keep the player in if they are using the Flying power-up.

SMG1MapAreaObjInfo
 ChangeBgmCubeChangeBgmCubeMusic Change Area [Cube]

Changes the stage's background music in various different ways if entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 ClipDrawAreaClipDrawAreaMatter Splatter Area

An area that controls Matter Splatter effects.

SMG2MapAreaObjInfo
 CollisionAreaCollisionAreaCollision Area [Cube]

An area that contains an invisible collision box. It can be passed through with the Boo power-up.

BothMapAreaObjInfo
 CometFireDanceAreaCometFireDanceAreaForce Straight Line Running Area

An area that, when entered, forces the player to run in a straight line.

SMG2MapAreaObjInfo
 CometHopperAreaCometHopperAreaForce Spring Power-Up Area

An area that, when entered, forces the player to use the Spring power-up.

SMG2MapAreaObjInfo
 CometNoSpinAreaCometNoSpinAreaForce No Spinning Area

An area that, when entered, disables the Spin Attack.

SMG2MapAreaObjInfo
 CometRainbowAreaCometRainbowAreaForce Rainbow Power-Up Area

An area that, when entered, forces the player to wear the Rainbow Star power-up.

SMG2MapAreaObjInfo
 CubeCameraBowlCubeCameraAreaCamera Area [Bowl]

An area that causes the camera to change when the player enters it.

SMG1MapCameraCubeInfo
 CubeCameraBoxCubeCameraAreaCamera Area [Cube]

An area that causes the camera to change when the player enters it. The cube's origin is the volume's center.

SMG1MapCameraCubeInfo
 CubeCameraCylinderCubeCameraAreaCamera Area [Cylinder]

An area that causes the camera to change when the player enters it.

SMG1MapCameraCubeInfo
 CubeCameraSphereCubeCameraAreaCamera Area [Sphere]

An area that causes the camera to change when the player enters it.

SMG1MapCameraCubeInfo
 CumulativeTimerSwitchAreaCumulativeTimerSwitchAreaTimer Switch Area

Activates a switch after a defined number of frames have passed while the player stays inside this area.

SMG2MapAreaObjInfo
 DarkMatterAreaDarkMatterAreaDark Matter Area

An area containing Dark Matter.

SMG2MapAreaObjInfo
 DarkMatterCubeDarkMatterAreaDark Matter Area [Cube]

An area containing Dark Matter. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 DarkMatterCylinderDarkMatterAreaDark Matter Area [Cylinder]

An area containing Dark Matter.

SMG1MapAreaObjInfo
 DashChargeAreaDashChargeAreaFast Running Area

An area that, when entered, turns the player yellow and causes them to run faster.

SMG2MapAreaObjInfo
 DashChargeCylinderDashChargeAreaFast Running Area [Cylinder]

An area that, when entered, turns the player yellow and causes them to run faster.

SMG1MapAreaObjInfo
 DeathAreaDeathAreaDeath Area

An area that kills the player and several other objects when entered.

SMG2MapAreaObjInfo
 DeathCubeDeathAreaDeath Area [Cube]

An area that kills the player and several other objects when entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 DeathCylinderDeathAreaDeath Area [Cylinder]

An area that kills the player and several other objects when entered.

SMG1MapAreaObjInfo
 DeathSphereDeathAreaDeath Area [Sphere]

An area that kills the player and several other objects when entered.

SMG1MapAreaObjInfo
 DemoPlayerForbidUpdateAreaDemoPlayerForbidUpdateAreaPrevent Player Update Area

An area which prevents various player components from updating during a cutscene.

SMG2MapAreaObjInfo
 DepthOfFieldAreaDepthOfFieldAreaDepth of Field Area

An area that changes the screen depth if the player enters it.

SMG2MapAreaObjInfo
 DepthOfFieldCubeDepthOfFieldAreaDepth of Field Area [Cube]

An area that changes the screen depth if the player enters it. The cube's origin is the volume's center.

SMG1MapAreaObjInfo
 DepthOfFieldCylinderDepthOfFieldAreaDepth of Field Area [Cylinder]

An area that changes the screen depth if the player enters it.

SMG1MapAreaObjInfo
 DepthOfFieldSphereDepthOfFieldAreaDepth of Field Area [Sphere]

An area that changes the screen depth if the player enters it.

SMG1MapAreaObjInfo
 DodoryuClosedAreaDodoryuClosedAreaBlock Major Burrows Area

An area that blocks Major Burrows from entering it.

SMG2MapAreaObjInfo
 DodoryuClosedCylinderDodoryuClosedAreaBlock Major Burrows Area [Cylinder]

An area that blocks Major Burrows from entering it.

SMG1MapAreaObjInfo
 DreamerDeadCountAreaDreamerDeadCountAreaCosmic Spirit Death Counter Area

An area that counts the number of deaths until the Cosmic Spirit appears.

SMG2MapAreaObjInfo
 DrillHoleHiddenAreaDrillHoleHiddenAreaHide Drill Holes Area

An area that prevents Spin Drill holes from appearing.

SMG2MapAreaObjInfo
 EffectAreaEffectAreaFlower Petals Effect Area

An area that changes the dust cloud effects into flower petals when the player is running or stomping.

SMG2MapAreaObjInfo
 EffectCylinderEffectAreaFlower Petals Effect Area [Cylinder]

An area that changes the dust cloud effects into flower petals when the player is running or stomping.

SMG1MapAreaObjInfo
 EnforceJumpAreaEnforceJumpAreaRestrict Moving Collision Jump Force Area

When the player jumps off a moving object inside this area, the rate/speed at which they are pushed into the moving direction will be set to a fixed value.

SMG2MapAreaObjInfo
 ExtraWallCheckAreaExtraWallCheckAreaWall Shadow Cast Area

An area that when entered creates a blob like shadow to the wall perpendicular to the player. (NOTE: SMG1's AreaShape is BaseOriginCube.)

BothMapAreaObjInfo
 ExtraWallCheckCylinderExtraWallCheckAreaWall Shadow Cast Area [Cylinder]

An area that when entered creates a blob like shadow to the wall perpendicular to the player.

SMG1MapAreaObjInfo
 FallsAreaFallsAreaWaterfall Effect Area

An area that makes waterfall splash effects appear around the player.

SMG2MapAreaObjInfo
 FallsCubeFallsAreaWaterfall Effect Area [Cube]

An area that makes waterfall splash effects appear around the player. The cube's origin is the base's center.

BothMapAreaObjInfo
 ForbidJumpCubeForbidJumpAreaNo Shell Jumps Area [Cube]

An area that prevents "dolphin" jumps while riding a Koopa Shell. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 ForbidSupportTicoAreaForbidSupportTicoAreaNo Co-Star Pointer Area

An area where the function of the Co-Star pointer are disabled.

SMG2MapAreaObjInfo
 ForbidTriangleJumpAreaForbidTriangleJumpAreaPrevent Angled Wall Jump Area

An area that prevents angled Wall Jumps inside it.

SMG2MapAreaObjInfo
 ForbidTriangleJumpCubeForbidTriangleJumpAreaPrevent Angled Wall Jump Area [Cube]

An area that prevents angled Wall Jumps inside it. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 ForbidWaterSearchCubeForbidWaterSearchAreaNo Edge Dive Area [Cube]

This prevents the player from performing a special dive action when jumping off an edge while above a WaterArea. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 ForceDashCubeForceDashCubeRock Mushroom Boost Area

An area that gives the player a speed boost when entered using the Rock Mushroom. Requires special collision.

SMG2MapAreaObjInfo
 GlaringLightAreaGlaringLightAreaGlaring Light Area

A shining light area that kills Boos when they enter it.

SMG2MapAreaObjInfo
 GlaringLightAreaCylinderGlaringLightAreaGlaring Light Area [Cylinder]

A shining light area that kills Boos when they enter it.

SMG1MapAreaObjInfo
 HazeCubeHazeCubeHaze Area [Cube]

A haze screen effect used in lava-themed galaxies. The cube's origin is the base's center.

BothMapAreaObjInfo
 HeavySteeringAreaHeavySteeringAreaHard Turning Controls Area

An area that makes it harder to steer the player around.

SMG2MapAreaObjInfo
 HeavySteeringCubeHeavySteeringAreaHard Turning Controls Area [Cube]

An area that makes it harder to steer the player around.

SMG1MapAreaObjInfo
 LensFlareAreaLensFlareAreaLens Flare Area

An area that causes a lens flare on the camera when entered.

BothMapAreaObjInfo
 LightCtrlAreaLightAreaLight Area

An area that changes lighting when entered.

SMG2DesignAreaObjInfo
 LightCtrlCubeLightAreaLight Area [Cube]

An area that changes lighting when entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 LightCtrlCylinderLightAreaLight Area [Cylinder]

An area that changes lighting when entered.

SMG1MapAreaObjInfo
 MarioNoCapAreaMarioNoCapAreaHide Mario's Cap Area

An area that hides Mario's cap when entered.

SMG2MapAreaObjInfo
 MercatorCubeMercatorTransformCubeMercator Projection Area [Cube]

A special area that projects compatible objects inside it around the origin of the zone. The cube's origin is the base's center.

BothMapAreaObjInfo
 MessageAreaMessageAreaDisplay Message Area

This area forces to display the linked shouting messages when entered.

SMG2MapAreaObjInfo
 MessageAreaCubeMessageAreaDisplay Message Area [Cube]

This area forces to display the linked shouting messages when entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 MessageAreaCylinderMessageAreaDisplay Message Area [Cylinder]

This area forces to display the linked shouting messages when entered.

SMG1MapAreaObjInfo
 MirrorAreaMirrorAreaMirror Reflection Area

An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models.

SMG2MapAreaObjInfo
 MirrorAreaCubeMirrorAreaMirror Reflection Area [Cube]

An object that mirrors some compatible objects onto a compatible surface.

SMG1MapAreaObjInfo
 MorphSwitchAreaMorphSwitchAreaPower-Up Switch Area

Activates a switch if the player enters it while using a specific power-up.

SMG2MapAreaObjInfo
 NoMessageAreaNoMessageAreaDisable Messages Area

An area that prevents talking and reading of NPCs when entered.

SMG2MapAreaObjInfo
 NonSleepAreaNonSleepAreaNo Sleep Area

An area that prevents the player's sleeping animation and changes their idle animation.

SMG2MapAreaObjInfo
 NonSleepCubeNonSleepAreaNo Sleep Area [Cube]

An area that prevents the player's sleeping animation and changes their idle animation. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PipeModeCubePipeModeCubeRedirect Player Movement Area [Cube]

An area that changes the direction the player is moving to by 90 degrees as soon as entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PlaneCircularModeCubePlaneCircularModeCubeCircular 2D Movement Area [Cube]

An area that restricts movement to a 2D plane when entered. The movement direction is adjusted for moving around a circular center point. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PlaneCollisionAreaPlaneCollisionAreaExtended Item Sensor Area

An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it.

SMG2MapAreaObjInfo
 PlaneCollisionCubePlaneCollisionAreaExtended Item Sensor Area [Cube]

An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while thy stand behind or in front of it. The cube's origin is the base's center.

BothMapAreaObjInfo
 PlaneModeAreaPlaneModeArea2D Movement Area

An area that restricts movement to a 2D plane when entered.

SMG2MapAreaObjInfo
 PlaneModeCubePlaneModeArea2D Movement Area [Cube]

An area that restricts movement to a 2D plane when entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PlayerMorphLimitAreaPlayerMorphLimitAreaRestrict Power-Up Usage Area

Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off.

SMG2MapAreaObjInfo
 PlayerSeCubePlayerSeAreaPlayer Falling Sound Area [Cube]

Plays the "long fall" sound effect while the player is airborne inside this area. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PlayerSeCylinderPlayerSeAreaPlayer Falling Sound Area [Cylinder]

Plays the "long fall" sound effect while the player is airborne inside this area.

SMG1MapAreaObjInfo
 PlayerSeSpherePlayerSeAreaPlayer Falling Sound Area [Sphere]

Plays the "long fall" sound effect while the player is airborne inside this area.

SMG1MapAreaObjInfo
 PlayerSideRetainOffAreaPlayerSideRetainOffAreaDisable Movement Direction Retention Area

This area adjusts the player's movement direction to the current camera angle instead of keeping the direction the joystick was held in before moving.

SMG2MapAreaObjInfo
 PostFogAreaPostFogAreaPost Fog Area

An area that renders a fog post effect on the screen when entered.

SMG2MapAreaObjInfo
 PostOutlineAreaPostOutlineAreaPost Outline Area

An area that renders a thick outline on the screen when entered.

SMG2MapAreaObjInfo
 PullBackAreaPullBackAreaRescue from Falling Area

An area that, when entered, returns the player to the last safe position they stood on before falling off.

SMG2MapAreaObjInfo
 PullBackCubePullBackAreaRescue from Falling Area [Cube]

An area that, when entered, returns the player to the last safe position they stood on before falling off. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 PullBackCylinderPullBackAreaRescue from Falling Area [Cylinder]

An area that, when entered, returns the player to the last safe position they stood on before falling off.

SMG1MapAreaObjInfo
 QuakeEffectAreaCubeQuakeEffectAreaEarthquake Area [Cube]

An area that periodically shakes the camera and plays a quaking sound effect while the player is inside it.

SMG1MapAreaObjInfo
 RasterScrollAreaRasterScrollAreaWobbling Screen Area

An area that, when entered, creates a wobbling screen effect.

SMG2MapAreaObjInfo
 RasterScrollCubeRasterScrollAreaWobbling Screen Area [Cube]

An area that, when entered, creates a wobbling screen effect. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 RecoveryFloorControlAreaRecoveryFloorControlAreaEnable Ice Collision Rescue Position Area

An area that enables saving the last position on Ice or GlassIce collision as a safe rescuing position.

SMG2MapAreaObjInfo
 RepeatBlockShadowChangeAreaRepeatBlockShadowChangeAreaSnake Block Shadow Direction Area

An area that changes the direction for snake blocks.

SMG2MapAreaObjInfo
 RestartCubeRestartCubeCheckpoint Area [Cube]

An area that sets the next respawn point.

SMG1MapAreaObjInfo
 RollingWaterBreakAreaRollingWaterBreakAreaPop Rolling Water Bubble Area

An area that pops rolling water bubbles when they enter it.

SMG2MapAreaObjInfo
 SceneChangeAreaSceneChangeAreaOpen Sky Station Star Select Area

An area that, when entered, loads the Star select screen for Sky Station Galaxy.

SMG2MapAreaObjInfo
 ScreenBlurCubeScreenBlurAreaMotion Blur Area [Cube]

An area that blurs the screen when moving the camera around. The cube's origin is the volume's center.

SMG1MapAreaObjInfo
 ScreenBlurCylinderScreenBlurAreaMotion Blur Area [Cylinder]

An area that blurs the screen when moving the camera around.

SMG1MapAreaObjInfo
 ScreenBlurSphereScreenBlurAreaMotion Blur Area [Sphere]

An area that blurs the screen when moving the camera around.

SMG1MapAreaObjInfo
 ShadowColorAreaShadowColorAreaShadow Color Area

Changes the shadow color of objects inside this area.

SMG2MapAreaObjInfo
 ShadowFarClipCtrlAreaShadowFarClipCtrlAreaShadow Far Clipping Area

Sets the far clipping distance of object shadows inside this area.

SMG2MapAreaObjInfo
 SimpleBloomCubeSimpleBloomAreaSimple Bloom Effect Area [Cube]

An area that creates a simple bloom shader effect that affects any object when entered. The cube's origin is the volume's center.

SMG1MapAreaObjInfo
 SimpleBloomCylinderSimpleBloomAreaSimple Bloom Effect Area [Cylinder]

An area that creates a simple bloom shader effect that affects any object when entered.

SMG1MapAreaObjInfo
 SimpleBloomSphereSimpleBloomAreaSimple Bloom Effect Area [Sphere]

An area that creates a simple bloom shader effect that affects any object when entered.

SMG1MapAreaObjInfo
 SlopeRunningCancelAreaSlopeRunningCancelAreaStop Steep Slope Running Area

An area that immediately cancels running on a steep surface when entered.

SMG2MapAreaObjInfo
 SmokeEffectColorAreaSmokeEffectColorAreaRunning Dust Color Area

An area that can be used to change the running dust particles color.

SMG2MapAreaObjInfo
 SmokeEffectColorAreaCubeSmokeEffectColorAreaRunning Dust Color Area [Cube]

An area that can be used to change the running dust particles color. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 SoundEmitterCubeSoundEmitterCubeSound Emitter Area [Cube]

An area that plays a sound effect when the player is close to the area. The cube's origin is the base's center.

BothSoundAreaObjInfo
 SoundEmitterSphereSoundEmitterSphereSound Emitter Area [Sphere]

An area that plays a sound effect when the player is close to the area. This always has a spherical range.

BothSoundAreaObjInfo
 SoundPlayAreaSoundPlayAreaSound Emitter Area

An area that starts playing a sound effect when entered.

SMG2SoundAreaObjInfo
 SpinCloudFrontDefineAreaSpinCloudFrontDefineAreaCloud Direction Controller Area

This area controls and sets the facing direction of Cloud Flower platforms created inside it.

SMG2MapAreaObjInfo
 SpinGuidanceAreaSpinGuidanceAreaSpin Tutorial Area

An area that tells the player how to use the Spin Attack when entered.

SMG2MapAreaObjInfo
 SpinGuidanceCubeSpinGuidanceAreaSpin Tutorial Area [Cube]

An area that tells the player how to use the Spin Attack when entered. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 SpinSwitchAreaSpinSwitchAreaSpin Switch Area

An area that toggles a switch when the player uses the Spin Attack inside this area.

SMG2MapAreaObjInfo
 StoryBookAreaTextStoryBookAreaTextPicture Book Text Area

Displays some text if entered during a Picture Book sequence.

SMG2MapAreaObjInfo
 StoryBookAreaWarpStoryBookAreaWarpPicture Book Warp Area

Warps the player to a specific point if entered during a Picture Book sequence.

SMG2MapAreaObjInfo
 SunLightAreaSunLightAreaSunlight Area

An unused variant of GlaringLightArea that was meant to be used in Haunty Halls Galaxy, along with TeresaRoomGlaringLight.

SMG2MapAreaObjInfo
 SunLightAreaBoxSunLightAreaSunlight Area [Cube]

An area of "invisible light" that will kill any Boos or remove the Boo power-up from the player when entered.

SMG1MapAreaObjInfo
 SwitchAreaSwitchAreaSwitch Area

An area that activates a switch once the player enters it.

SMG2MapAreaObjInfo
 SwitchCubeSwitchAreaSwitch Area [Cube]

An area that activates a switch once the player enters it. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 SwitchCylinderSwitchAreaSwitch Area [Cylinder]

An area that activates a switch once the player enters it.

SMG1MapAreaObjInfo
 SwitchSphereSwitchAreaSwitch Area [Sphere]

An area that activates a switch once the player enters it.

SMG1MapAreaObjInfo
 TamakoroJumpGuidanceAreaSpinGuidanceAreaStar Ball Jumping Explanation Area

An area which shows the player how to jump with the Star Ball while inside it.

SMG2MapAreaObjInfo
 TamakoroJumpGuidanceCubeSpinGuidanceAreaStar Ball Jumping Explanation Area [Cube]

An area which shows the player how to jump with the Star Ball while inside it. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 TamakoroMoveGuidanceAreaSpinGuidanceAreaStar Ball Moving Explanation Area

An area which shows the player how to move with the Star Ball while inside it.

SMG2MapAreaObjInfo
 TamakoroMoveGuidanceCubeSpinGuidanceAreaStar Ball Moving Explanation Area [Cube]

An area which shows the player how to move with the Star Ball while inside it. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 TicoSeedGuidanceCubeTicoSeedGuidanceCubeHungry Luma Feeding Explanation Area [Cube]

An area which shows the player how to feed the Hungry Luma with Star Bits. This is useless in SMG2. The cube's origin is the base's center.

BothMapAreaObjInfo
 TogepinAttackFoulAreaTogepinAttackFoulAreaBowling Challenge Foul Area

An area that, when entered, results in a foul during The Chimp's bowling challenge.

SMG2MapAreaObjInfo
 TowerModeCylinderTowerModeCylinderCylindrical 2D Movement Area [Cylinder]

An area that enforces 2D movement around a cylinder. Meant to be used for cylindrical-shaped planets. This area is always cylindrical

BothMapAreaObjInfo
 TripodBossStepStartAreaTripodBossStepStartAreaMove Megaleg Leg Area [Sphere]

An area that causes Megaleg's specified leg to move once entered.

SMG1MapAreaObjInfo
 ViewGroupCtrlAreaViewGroupCtrlAreaView Group Area

When entered by the player, all compatible objects in its ViewGroup will be forced to render.

SMG2MapAreaObjInfo
 ViewGroupCtrlCubeViewGroupCtrlAreaView Group Area [Cube]

When entered by the player, all compatible objects in its ViewGroup will be forced to render. The cube's origin is the base's center.

SMG1MapAreaObjInfo
 WarpCubeWarpCubeWarp Area [Cube]

An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. The cube's origin is the base's center.

BothMapAreaObjInfo
 WaterAreaWaterAreaWater Area

An area that consists of an invisible body of water.

SMG2MapAreaObjInfo
 WaterCubeWaterAreaWater Area [Cube]

An area that consists of an invisible body of water.

SMG1MapAreaObjInfo
 WaterCylinderWaterAreaWater Area [Cylinder]

An area that consists of an invisible body of water.

SMG1MapAreaObjInfo
 WaterSphereWaterAreaWater Area [Sphere]

An area that consists of an invisible body of water.

SMG1MapAreaObjInfo
 WorldMapSyncSoundEmitterCubeSoundEmitterCubeWorldMapSyncWorld Sound Emitter Area [Cube]

An area that plays a sound effect if the currently selected world matches the specified world. The cube's origin is the base's center.

SMG2SoundAreaObjInfo
 YoshiCaptureGuidanceAreaYoshiCaptureGuidanceAreaYoshi Grapple Explanation Area

An area which shows the player how to use Yoshi Grapples.

SMG2MapAreaObjInfo
 YoshiEatGuidanceAreaYoshiEatGuidanceAreaYoshi Tongue Explanation Area

An area which shows the player how to use Yoshi's tongue.

SMG2MapAreaObjInfo
 YoshiSendOffAreaYoshiSendOffAreaWaving Yoshi Area

When the player dismounts Yoshi in this area, Yoshi waves them goodbye.

SMG2MapAreaObjInfo